| Category | Blender Exporter |
| Created | 23.06.2025 16:05 |
| Redmen | 23.06.2025 16:05 |
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| What material should be assigned to placeable building parts in blender before exporting? |
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| David Zadnik (DzInLa) | 23.06.2025 20:28 |
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| I'll looked in a GIANTS placeable mod and you need to use the buildingShader for your material. |
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| Redmen | 23.06.2025 22:24 |
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| The reason I am asking is if I don't choose a material before I export it, I can't use a custom shader once it's back in Giants Editor. It gives me a TEXCOORD error and says the material doesn't support it. If I choose a material, then it defaults to the vehicle shader in Giants Editor despite telling the Giants Exporter in blender to use the building shader. If I try and change it to the building shader I get an error. The placeable buildings in the game use the buildings shader in their custom shader field. What I have done is started with a shed from the game, took it to Blender to modify it, and now brought it back to Giants Editor. |
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| David Zadnik (DzInLa) | 24.06.2025 01:38 |
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| Have you added a material to your object and have you clicked the "Apply" button after picking the shader in the GIANTS I3D Exporter "Material" TAB in Blender? |
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| Redmen | 24.06.2025 16:39 |
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| That did it! I wasn't clicking APPLY. Thanks David. |
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