| Category | Blender Exporter |
| Created | 22.10.2025 22:24 |
| EdwardZNorton | 22.10.2025 22:24 |
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| The blender tools needs to write a file that keeps the material data for applied Giants materials, when Blender crashes, it converts Giants materials into Blender materials and deletes the linked data for Giants editor, meaning Modders have to go in and apply new materials to parts that have already had materials applied, and if we don't, when we export to I3d and load the model in Giants editor the entire model is covered in the "default" accessory textures instead of the material textures like rubber or plastic that we set in blender. |
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| David Zadnik (DzInLa) | 24.10.2025 06:06 |
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| What version of Blender are you using? The current v10 i3d Exporter does NOT work with Blender v4.4 or v4.5. |
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| EdwardZNorton | 31.10.2025 09:25 |
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| I use Blender 4.3.0 |
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| David Zadnik (DzInLa) | 31.10.2025 19:44 |
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| Read the Oct/31/2025 post in Topic "Blender exporter 10" by David Brown. https://gdn.giants-software.com/thread.php?categoryId=8&threadId=15921 |
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