Category | Blender Exporter |
Created | 27.03.2016 16:17 |
Deon Engelmann (Endlesshunt) | 27.03.2016 16:33 |
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Hi I made separate movable parts (joystick, handThrottle and implementHeight) from the ‘interior’ shape that I exported from the default newHollandT8320.i3d file. I separated them from the main Sidewinder console in blender then exported them back to .i3d file for GE. As this is my first attempt at a mod I was a bit surprised to see the shapes are all in indexedTriangleSets and not in an .i3d.shapes file. The animation code that I wrote in GE for them did automatically export to an .i3d.anim file Is this normal for the shapes or is there a way to export or transform them to an .i3d.shapes file Regards PS. I'm not sure if this should be under Blender Exporter or Giants Editor |
Emil Drefers (Unknown) | 29.03.2016 08:22 |
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Hi, by default the GIANTS Editor saves an i3d file with an i3d.anim file. So, you just might save your changes and it's all good? Cheers, Emil |
Deon Engelmann (Endlesshunt) | 29.03.2016 23:19 |
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Hi Emil Is there a way to export or transform the indexedTriangleSets to an .i3d.shapes file. Cheers, Deon |
Emil Drefers (Unknown) | 30.03.2016 08:28 |
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Hi, just use the GIANTS Editor to save the i3d file and the i3d.shapes file should be generated automatically. Cheers, Emil |
Deon Engelmann (Endlesshunt) | 30.03.2016 23:24 |
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Thanks Emil I will try it again Cheers |
Deon Engelmann (Endlesshunt) | 01.04.2016 00:43 |
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Hi Emil If anybody else want to know, my i3D file looked like the first sample below. This will not automaticaly save the .i3D.shapes file. <Shapes> <IndexedTriangleSet name="addBlueCap" shapeId="1" bvCenter="1.20155 0.138473 -1.42853" bvRadius="0.094709" isOptimized="true"> </Shapes> If you manually add an 'externalShapesFile' key and value with notepad++ as below, then open the modified file in GE and save it again. Now it will automatically create the .i3D.shapes file <Shapes externalShapesFile="newHolland_T8435_TanksAndExhaust2.i3d.shapes"> <IndexedTriangleSet name="addBlueCap" shapeId="1" bvCenter="1.20155 0.138473 -1.42853" bvRadius="0.094709" isOptimized="true"> </Shapes> Cheers |
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