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Normal Map Issues

Forum Overview >> Blender Exporter

CategoryBlender Exporter
Created07.09.2016 22:03


Joe Lindberg (lindbejb) 07.09.2016 22:04
So i use GIMP to generate my normal maps and look fine on model in Blender, however, once exported and applied in GE there are black defects.

https://www.facebook.com/lbjmodding/photos/pcb.1158429670885885/1158428320886020/?type=3&theater
https://www.facebook.com/lbjmodding/photos/pcb.1158429670885885/1158428330886019/?type=3&theater


First Image is without normal maps applied, second is after. I have tried making normal maps from 8192x8192, 4096x4096 and 2048x2048 images for diagnoses in both dds and png formats, however, no luck. Also, with and without MIP maps and saved as DXT1

My next option is to use PS to generate these maps. Just wondering if those at Giants have ever ran into this issue and if there is a way to resolve.

Thanks

https://forum.giants-software.com/viewtopic.php?f=833&t=95147

Albert Rachet (unknown) 31.10.2016 13:47
For model with normal maps use this steps

http://imgur.com/notrn4L

For models with only difusse maps use this

http://m.imgur.com/gallery/ve2vPOR

Joe Lindberg (lindbejb) 31.10.2016 19:31
yes, I'm well aware. I manual uv map now and seems to solve my issue


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