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‘buildingShaderUS.xml’ and exporting 2nd UV map Blender -> GE

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CategoryBlender Exporter
Created18.02.2017 15:21


Bengt Sæther (Nordvarg) 18.02.2017 15:22
Hi :)

I may be wrong. But it seems that GE now lets us use 2 uv maps for models.

From the “buildingShaderUS.xml”
<Variation name = "FORCE_GLOSS_SECONDUV">
<![CDATA[ #define FORCE_GLOSS_SECONDUV // Enables second UVset for gloss ]]>

If I’m not wrong about the 2 UV maps part, does anyone know how to export a model with 2 maps from Blender to GE?

Or is this beyond the current capacity of the Blender Exporter?


Torlasco (diego_gg111) 10.12.2017 22:33
I have the same question but for Maya. It's a shame that nobody from Giants is answering questions anymore since a long time ago.


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