|Bengt Sæther (Nordvarg)||18.02.2017 15:22|
I may be wrong. But it seems that GE now lets us use 2 uv maps for models.
From the “buildingShaderUS.xml”
<Variation name = "FORCE_GLOSS_SECONDUV">
<![CDATA[ #define FORCE_GLOSS_SECONDUV // Enables second UVset for gloss ]]>
If I’m not wrong about the 2 UV maps part, does anyone know how to export a model with 2 maps from Blender to GE?
Or is this beyond the current capacity of the Blender Exporter?
|Elgranjerou (diego_gg111)||10.12.2017 22:33|
|I have the same question but for Maya. It's a shame that nobody from Giants is answering questions anymore since a long time ago.
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