|Dan Evans (unknown)||02.01.2011 06:53|
|Here's a quick version of the i3D exporter for Blender 2.5x, It should work for simple things like Shapes & Physics, but no animation support right now.
How to install:
1. Download http://bytecove.co.uk/stuff/io_scene_i3d.7z
2. Extract .7z file to %APPDATA%\Blender Foundation\Blender\2.55\scripts\op
You should end up with a folder called io_scene_i3d inside op.
Then the usual thing, just file -> Export -> GIANTS (.i3d)
Noticed a bug for shapes with more than 1 material. Fixed it.
Game Engine physics settings will be exported.
Sensor - Kinematic
Rigid Body - Dynamic
Static - Static
|Simon Broggi (unknown)||03.01.2011 17:26|
|very nice, thanks!
|Elias Schmitt (unknown)||16.02.2011 18:05|
|Thank you that makes exporting much easier :D
|Florian Zapp (unknown)||04.03.2011 12:31|
|Thanks very nice!
|Teemu Huhtala (unknown)||06.10.2011 13:45|
|How this works in the 2.59? I couldn't get it to work with these instructions, because there's no op folder, instead there's an addons named folder where are all installed add-ons.
|Nathaniel Long (unknown)||20.10.2013 09:49|
|is there a way to import i3d to blender
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