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turnedOnScrollers

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CategoryFeature Requests
Created05.12.2016 23:15


Torlasco (diego_gg111) 05.12.2016 23:19
Hello,
are you working in a new patch? if so, can you add the animation turnedOnScrollers in the turnOnVehicle specialization? so it can be used in any implement with a type="turnOn" attirbute?
Like this:

<turnedOnScrollers>
<turnedOnScroller index="0>1|27|11" type="turnOn" shaderParameterName="offsetUV" scrollSpeed="1.5" shaderParameterComponent="2" turnOnFadeTime="0.2" turnOffFadeTime="0.2" scrollLength="1" />
</turnedOnScrollers>

Thanks!

Emil Drefers (Unknown) 22.12.2016 07:59
Hi,

there are "turnedOnScrollers", which are supported by the TurnOnVehicle script and they do support some shader attributes, namely:
shaderParam
shaderComponentScale

So, with the right shader it should be possible to create 'a rotating element'.

Cheers,
Emil

Torlasco (diego_gg111) 22.12.2016 23:52
Hello,
thanks for your answer.
I tryed the diferent turnedOnScrollers, with their respective shader and shader variations of the default machines and with the type="turnOn" (to be able to make the uv scroll when turning on the machine), with no luck.

Do you know which are the turnedOnScrollers supported by the TurnOnVehicle script?

What I'm trying to do is a belt, that scroll while the machine (when attached) is turned on.

BTW, my machine is not steerable, is attachable.



Emil Drefers (Unknown) 24.01.2017 09:39
Hi,

depending on what machine you wanna integrate you have different options.

For a sowing machine there are:
turnedOnScrollers

But in general you could use
turnedOnRotationNodes
because they support shaders too and are loaded by the turnOnVehicle script.

Cheers,
Emil

Dog Face (Dogface) 26.04.2018 14:33
Will turnedOnScrollers work with a mower? If so, what heading does it go under in the xml? Do you have to do something in the modDesc too?


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