Video Tutorials
Step-by-step modding videos
FarmCon 23 Media Vault
- Premium Expansion: Gameplay Demo - Machines
- Gameplay Demo: Premium Expansion Map (Zielonka)
- FarmCon 23 - Modding with Blender Tutorial
- FarmCon 23 - Modding: Scripting
- FarmCon 23 - 15th Anniversary Presentation
- FarmCon 23 - Upcoming Projects presentation
- FarmCon 23 - Aftermovie
FarmCon 22 Media Vault
- First Look: New map 'Silverrun Forest' (Platinum)
- First Look at Pumps N' Hoses by Creative Mesh
- Gameplay Demo: First Look at Platinum Machines!
- Inside QA: How We Test Your Mods
- Inside Audio: Audio Pipelines & Sound Design
- FarmCon 22: Precision Farming - Gameplay Recap
- Extended Preview: Platinum Machines
- Extended Preview: Silverrun Forest
- Precision Farming Retrospect
- Preview: Vermeer Pack
- Game Art: Character & Vehicle Creation
- Preview: Pumps N' Hoses Pack by Creative Mesh
- Making Crawlers for Farming Simulator 22
- FarmCon 22: Aftermovie
FarmCon 21 Media Vault
- FarmCon 21 - Day One
- FarmCon 21 - Day Two
- FarmCon 21 - Day Three
- Gameplay Premiere! Farming Simulator 22 in action (Pt.1)
- Gameplay Premiere! Farming Simulator 22 in action (Pt.2)
- Preview: Production Chains in Farming Simulator 22
- Elmcreek Preview: New US map in Farming Simulator 22
- Introduction: Seasonal Changes in Farming Simulator 22
- Preview: The new build mode in Farming Simulator 22
- Preview: New Crops in Farming Simulator 22
- GIANTS Engine 9: Improvements in Farming Simulator 22
- Sound Design Improvements in Farming Simulator 22 (Pt.1)
- Sound Design Improvements in Farming Simulator 22 (Pt.2)
- Making Of: Behind the scenes of our Cinematic Trailer for FS22
- Precision Farming in Farming Simulator 22: Talking to John Deere
FarmCon 20 Media Vault
- Testing for a non-linear game like Farming Simulator (Kenneth Burgess)
- Sound Design for the next Farming Simulator (Stefan Geiger)
- Modding for Beginners - Modifying XMLs (Stefan Maurus)
- LUA scripting (Marius Hofmann)
- Introduction to ModHub (Kenneth Burgess)
- Designing the new map for FS19 (Horia Serban)
Modding Video Tutorials 4.0 (Farming Simulator 19)
Part I - GIANTS Editor Overview
- Chapter 1: Installing the GIANTS Editor
- Chapter 2: Basic functions of the GIANTS Editor
Part II - Map Creation
- Chapter 3: Terrain editing
- Chapter 4: Creating fields
- Chapter 5: Adding objects
Part III - Gameplay
- Chapter 6: Creating farmlands
- Chapter 7: Creating the starting farm
- Chapter 8: Adding the shop
- Chapter 9: Setting up missions
- Chapter 10: Adding AI traffic
Part IV - Sound
- Chapter 11: Adding Sounds
FarmCon 19 Media Vault
- Map Design in Farming Simulator 19 - Florian Busse
- Serious Games at GIANTS - Stefan Maurus
- Realism vs. Fun - Martin Rabl, Stefan_LS, Wopster, BlackJack
- Guest Presentation: CLAAS - Bernd Ludewig, Corinna Kotula, Reinhold Mähler
- Guest Presentation: Swiss Future Farm - Nils Zehner
- Introducing the new Script Debugger - Stefan Geiger
- Guest Presentations: DJI Agricultural Drones - Davis Wong
FarmCon 18 Media Vault
- Audio in FS19 - Tiago Inácio
- FS Community Management - Lars Malcharek
- YouTube changes - Martin Rabl, GudnLP, Burning-Gamers,NordtheinTV, SachsenLetsPlayer
- Dynamics and diversity in product development - Philipp Horsch
- Textures in FS19 - Marc Schwegler, Jan-Hendrik Pfitzner
- Modding for FS19. Engine, features, changes, tips - Stefan Maurus
- General modding Q&A - Martin Rabl, Manuel Leithner, Marc Schwegler, Stefan Geiger
- LUA scripting - Manuel Leithner
- Modding for consoles - Jan-Hendrik Pfitzner
FarmCon 17 Media Vault
- How to integrate Maya models into the game - Stefan Maurus
- Control Traffic Farming - Michael Horsch
- Inside Modhub - Jan-Hendrik Pfitzner
- 3D Modelling and Texturing - Maximilian Frömter
- Map Modding Best Practices - Angelo Panciotto
- Introduction Lua Scripting - Manuel Leithner
Modding Video Tutorials 3.0 (Farming Simulator 17)
Part I - GIANTS Editor
- Chapter 1: Editor Installation
- Chapter 2: Functionality of the Editor
- Chapter 3: Mod Map SDK
- Chapter 4: Import from Mod or Game
- Chapter 5: Mapping - Terrain Sculpting / Painting
- Chapter 6: Mapping - Terrain Sculpting II (Erosion / PerlinNoise)
- Chapter 7: Mapping - Terrain Foliage Layer
- Chapter 8: Mapping - Placing Objects
- Chapter 9: Mapping - Creating Navigation Meshes
- Chapter 10: Freeze Transformations
- Chapter 11: Material Panel
- Chapter 12: UserAttributes (onCreate with tipTrigger)
- Chapter 13: Particle Systems
- Chapter 14: Traffic (Spline Editing and XML Files)
- Chapter 15: Script Editor
Part II - Maya
- Chapter 16: Maya Exporter Plugin Installation
- Chapter 17: Creating Textures / UVs
- Chapter 18: Exporting properly from Maya, using simple objects
- Chapter 19: Animation
- Chapter 20: Skinning
Part III - i3D Tools for 3ds Max
- Chapter 21: Installation of Max Plugin
- Chapter 22: Exporting properly from Max, using an object
Part IV - i3D Tools for Blender
- Chapter 23: Installation of Blender Plugin
- Chapter 24: Exporting properly from Blender, using an object
Part V - Textures
- Chapter 25: Nvidia Tools Installation
- Chapter 26: Nvidia Tools and using Photoshop - DDS
- Chapter 27: Explanation Dirt System - SpecularMap
Part VI - Advanced
- Chapter 28: Console
- Chapter 29: Explanation of the moddesc.xml
- Chapter 30: Node Index Path in GE
- Chapter 31: Vehicle XML I (storeData, vehicleType)
- Chapter 32: Vehicle XML II (engine, chassis frame, wheels)
- Chapter 33: Vehicle XML III (attacher, animation, movingParts)
- Chapter 34: Creating a .zip and upload to ModHub
- Chapter 35: Creating washable Texture in Photoshop
- Chapter 36: Creating a PDA Map with GE and Photoshop
- Chapter 37: Optimizations
FarmCon 16 Media Vault
- From Modder to Game Developer by Emil Drefers
- Everyday life of a games developer by Marc Schwegler & Stefan Geiger
- Guest contribution: Precision Farming by Dr. Bernhard Schmitz (AGCO)
- Modding for FS17: Engine, features, changes, tips by Manuel Leithner
- Sound design in Farming Simulator by Tobias Reuber
- Mod Conversion from FS15 to FS17 by Marius Hofmann
- Creating dirt textures by Jan-Hendrik Pfitzner