Script v1_7_1_0
- AI
- Animals
- Collections
- Contracts
- Debug
- Economy
- Elements
- EnvironmentalScore
- Errors
- Events
- GUI
- Handtools
- Hud
- I3d
- Input
- Jobs
- Maps
- Materials
- Misc
- Objects
- Parameters
- Placeables
- Placement
- Player
- Shop
- Sounds
- Specialization
- Specializations
- StateMachine
- Statistics
- Tasks
- Triggers
- Utils
- Vehicles
Engine v1_7_1_0
- AI
- Animation
- Camera
- Entity
- Fillplanes
- general
- addTerrainUpdateConnection
- AgentState
- AnimalHusbandryFeedingType
- AsyncResult
- BrushType
- calcDistanceFrom
- calcDistanceSquaredFrom
- ClassIds
- controlVehicle
- createAudioSource
- createCamera
- createFoliageBendingRectangle
- createImageOverlay
- createImageOverlayWithTexture
- createLightSource
- createLoopSynthesisSample
- createNavMesh
- createSample
- createSharedNetworkAttributes
- createStreamedSample
- createTransformGroup
- DebugRendering
- DensityCoordType
- DensityIndexCompareMode
- DensityRoundingMode
- DensityTypeCompareType
- DensityValueCompareType
- destroyFoliageBendingObject
- DLSSQuality
- FidelityFxSR20Quality
- FidelityFxSRQuality
- FileAccess
- FoliageTransformGroupConstructor.new
- FoliageTransformGroupConstructor:allocateTypeIndex
- FoliageTransformGroupConstructor:createLayer
- FoliageTransformGroupConstructor:createLodForShape
- FoliageTransformGroupConstructor:createMultiLayer
- FoliageTransformGroupConstructor:createShapeForState
- FoliageTransformGroupConstructor:createStateForLayer
- FoliageTransformGroupConstructor:getAtlasOffsetForLod
- FoliageTransformGroupConstructor:getAtlasSizeForLod
- FoliageTransformGroupConstructor:getBlocksPerUnitForState
- FoliageTransformGroupConstructor:getCellSize
- FoliageTransformGroupConstructor:getDecalLayer
- FoliageTransformGroupConstructor:getDensityChannelsForLayer
- FoliageTransformGroupConstructor:getDensityMapInfo
- FoliageTransformGroupConstructor:getDistanceMapForState
- FoliageTransformGroupConstructor:getHeightAndVarianceForState
- FoliageTransformGroupConstructor:getMaxNumStatesForLayer
- FoliageTransformGroupConstructor:getNameForLayer
- FoliageTransformGroupConstructor:getNameForState
- FoliageTransformGroupConstructor:getNumLayers
- FoliageTransformGroupConstructor:getNumLodsForShape
- FoliageTransformGroupConstructor:getNumShapesForState
- FoliageTransformGroupConstructor:getNumStatesForLayer
- FoliageTransformGroupConstructor:getObjectMask
- FoliageTransformGroupConstructor:getPositionVarianceForState
- FoliageTransformGroupConstructor:getShapeForLod
- FoliageTransformGroupConstructor:getShapeSourceForLayer
- FoliageTransformGroupConstructor:getTexCoordsForLod
- FoliageTransformGroupConstructor:getTypeIndexForLayer
- FoliageTransformGroupConstructor:getViewDistanceForLod
- FoliageTransformGroupConstructor:getWidthAndVarianceForState
- FoliageTransformGroupConstructor:loadFruitTypeFromXml
- FoliageTransformGroupConstructor:setAtlasOffsetForLod
- FoliageTransformGroupConstructor:setAtlasSizeForLod
- FoliageTransformGroupConstructor:setBlocksPerUnitForState
- FoliageTransformGroupConstructor:setCellSize
- FoliageTransformGroupConstructor:setDecalLayer
- FoliageTransformGroupConstructor:setDensityChannelsForLayer
- FoliageTransformGroupConstructor:setDistanceMapForState
- FoliageTransformGroupConstructor:setHeightAndVarianceForState
- FoliageTransformGroupConstructor:setNameForState
- FoliageTransformGroupConstructor:setObjectMask
- FoliageTransformGroupConstructor:setPositionVarianceForState
- FoliageTransformGroupConstructor:setShapeForLod
- FoliageTransformGroupConstructor:setShapeSourceForLayer
- FoliageTransformGroupConstructor:setTexCoordsForLod
- FoliageTransformGroupConstructor:setViewDistanceForLod
- FoliageTransformGroupConstructor:setWidthAndVarianceForState
- FullscreenMode
- GamepadCategories
- getAudioSourceAutoPlay
- getAudioSourceInnerRange
- getAudioSourceRange
- getAudioSourceTickInaudible
- getCamera
- getChildIndex
- getClipDistancesWithLOD
- getDensityNormalAtWorldPos
- getEffectiveClipDistancesWithLOD
- getEffectiveVisibility
- getFarClip
- getFoliageBendingRectangleAttributes
- getFovY
- getGamepadAxisPhysicalName
- getGamepadButtonPhysicalName
- getGamepadMappedUnknownAxis
- getGamepadMappedUnknownButton
- getGamepadProductId
- getGamepadVendorId
- getGamepadVersionId
- getGeometry
- getIsCompound
- getIsCompoundChild
- getIsGamepadMappingReliable
- getIsOrthographic
- getLightScatteringDirection
- getLocalLinearVelocity
- getMotorTorque
- getName
- getNearClip
- getNumOfMaterials
- getOrthographicHeight
- getParent
- getParticleSystemSpeed
- getProjectionOffset
- getRootNode
- getRotation
- getSamplePlayTimeLeft
- getTerrainOccludersCacheFilename
- getText3DHeight
- getText3DLength
- getText3DLineLength
- getText3DWidth
- getUseLightScattering
- HusbandryAreaType
- InAppPurchase
- JointConstructor.new
- LightType
- link
- LoadI3DFailedReason
- mathEulerRotateVector
- mathQuaternionRotateVector
- MultiplayerAvailability
- NATType
- Network
- NormalMapFormat
- PlatformId
- PostProcessAntiAliasing
- PresenceModes
- printCallstack
- projectToCamera
- readTerrainUpdateStream
- removeTerrainUpdateConnection
- RenderText
- renderText3D
- replaceUnrenderableCharacters
- ReportUserReason
- Reverb
- RigidBodyType
- Savegame
- SaveGameResolvePolicy
- saveTerrainOccludersCache
- setAudioSourceAutoPlay
- setAudioSourceInnerRange
- setAudioSourceRange
- setAudioSourceTickInaudible
- setFastShadowUpdate
- setFoliageBendingRectangleAttributes
- setFoliageBendingSystem
- setFovY
- setGamepadAxisForceFeedback
- setIsCompound
- setIsCompoundChild
- setIsOrthographic
- setLightScatteringColor
- setLightScatteringDirection
- setLightShadowMap
- setMotorProperties
- setOrthographicHeight
- setProjectionOffset
- setRotation
- setShadowFocusBox
- setTerrainHeightAtWorldPos
- setTextDepthTestEnabled
- setTextRenderOverlay
- setTextVerticalAlignment
- setTranslation
- setUseLightScattering
- Store
- TensionBeltGeometryConstructor.new
- TensionBeltGeometryConstructor:addAttachment
- TensionBeltGeometryConstructor:addIntersectionPoint
- TensionBeltGeometryConstructor:addShape
- TensionBeltGeometryConstructor:finalize
- TensionBeltGeometryConstructor:setFixedPoints
- TensionBeltGeometryConstructor:setGeometryBias
- TensionBeltGeometryConstructor:setLinkNode
- TensionBeltGeometryConstructor:setMaterial
- TensionBeltGeometryConstructor:setMaxEdgeLength
- TensionBeltGeometryConstructor:setUVscale
- TensionBeltGeometryConstructor:setWidth
- TerrainLoadFlags
- traceOff
- traceOn
- UploadState
- Upnp
- usleep
- VoiceChatConnectionStatus
- VoiceChatRecordingMode
- worldRotationToLocal
- writeTerrainUpdateStream
- XeSSQuality
- General
- I3D
- Input
- Lighting
- Math
- Network
- Node
- NoteNode
- Overlays
- Particle System
- Physics
- Rendering
- Scenegraph
- Shape
- Sound
- Spline
- String
- Terrain Detail
- Text Rendering
- Tire Track
- VoiceChat
- XML
Foundation Reference
addTerrainUpdateConnection
DescriptionDefinitionaddTerrainUpdateConnection(integer, integer)Arguments
integer | ||
integer |