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How to load a mod

Forum Overview >> Farming Simulator 2009

CategoryFarming Simulator 2009
Created04.08.2009 18:10


Heady Planet-ls (Headshot XXL) 04.08.2009 18:15
Hello,

what is the code to load a mod over moddesc.xml?

sry, i have found the code:

function BaseMission:loadVehicle(filename, x, yOffset, z, yRot)

Heady Planet-ls (Headshot XXL) 05.08.2009 11:11
another:
what is the code for remove / sell a vehicle?

edit:
with the code:

for i=1, table.getn(g_currentMission.vehicles) do
local vehicle = g_currentMission.vehicles[i];
local vehicleRootNode = g_currentMission.vehicles[i].rootNode;
if self.palettId == vehicleRootNode then
vehicle:delete();
end;
end;

I get a lua error:

Lua: Unknown entity id: 29697 method name: getWorldTranslation
Callstack:
dataS/scripts/vehicles/Vehicle.lua@679 (getWorldTranslation)
dataS/scripts/BaseMission.lua@725 (update)
dataS/missions/mission00.lua@280 (update)
dataS/scripts/main.lua@314 (update)
Error running lua function: update
[string "dataS/scripts/vehicles/Vehicle.lua"]:683: attempt to perform arithmetic on local 'newX' (a nil value)

Manuel Leithner - GIANTS Software 08.08.2009 19:47
try to use g_currentMission:removeVehicle(vehicle);


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