Category | Farming Simulator 2009 |
Created | 14.11.2009 20:36 |
Heady Planet-ls (Headshot XXL) | 14.11.2009 20:40 |
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Hello, i look for the "silo plane" variable of the tiptriggers. in LS08 is that 'self.movingId'. with 'if g_currentMission.tipTriggers[i].movingId ~= nil' i get lua error: attempt to index field '?' (a nil value). |
Pierre S (Unknown) | 16.11.2009 14:48 |
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Hello, The function updating for your silo plane up or down in real time is in basemission.lua !! In the triggers you declare if self.movingId > 1 or ~= nil then the value is update in x,y or z by quantity. You declare movingId and value X,Y or Z for movemax ,movemin and your trigger file in file map.i3d with blocnote. It's not easy for understand. I hope help you for understand. Best regards @poc@lypse. |
Heady Planet-ls (Headshot XXL) | 16.11.2009 21:01 |
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My mistake was i=0, the table begins at i=1. |
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