Category | Farming Simulator 2009 |
Created | 20.06.2009 07:49 |
Michael Brüggebusch (Unknown) | 20.06.2009 08:11 |
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Hello, I've tried several times to change Body Types to "NoRigidBody" but it don't work as described. The Documentation says that "NoRigidBodyType" should disable the Body. For Example: setRigidBodyType(id,"NoRigidBody") getRigidBodyType(id) print("Body:"..id) if i use this i always get "Kinematic". In baler.lua script row162 the function call is setRigidBodyType(id,"None") but this doesn't work too. I only get a "NoRigidBody" Result if the Object is set to None at Game Start. The Change to Dynamic works fine but it is impossible to change back to None. best Regards Michael |
Christian Ammann - GIANTS Software | 08.07.2009 18:09 |
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Hi Michael, In most cases setRigidBodyType fails or just does nothing because you use the wrong entity id for the setRigidBodyType function especially with compounds. Cheers |
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