Category | Farming Simulator 2009 |
Created | 25.08.2010 11:59 |
Claudio Accotardi (Unknown) | 25.08.2010 12:01 |
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Hi at all, The value of field Mass of the mod is a generic number or is possible to convert to Kg? Thanks in advance Best regards |
Stefan Geiger - GIANTS Software | 26.08.2010 08:59 |
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Which field do you mean? The value which is shown in the editor? This is the mass in tonnes. So you can calculate the mass in kg as mass*1000; The density values are tonnes/m^3. So for water the density would be 1. |
Claudio Accotardi (Unknown) | 26.08.2010 09:41 |
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Hi Mr. Stefan, Yes, the field of editor. It coincides with the result of function getMass, is it correct? Thanks in advance Best regards |
Stefan Geiger - GIANTS Software | 27.08.2010 10:08 |
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getMass should return the same value as the mass value in the editor. However getMass is only valid one frame after the i3d loading, since the physics creation is delayed. |
Claudio Accotardi (Unknown) | 27.08.2010 17:59 |
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Hi Mr. Stefan, Thanks Best regards |
B. Benjamin (Unknown) | 12.09.2010 18:44 |
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Hi Mr Geiger, I have a question concerning mod's mass aswell. Can we use "setMass" to change an object's mass directly ingame. For example, after pressing a key the mass is set to the double of the original value. After pressing it again, the mass is set to its normal value. Is that possible ? Regards, Benjamin |
Stefan Geiger - GIANTS Software | 13.09.2010 09:11 |
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Yes, you can use the setMass function to change the mass. This is done if you fill the trailers. They get heavier the more fruit they have loaded. |
B. Benjamin (Unknown) | 13.09.2010 12:53 |
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Hello, Thanks a lot for your quick answer and disponibility. I'll have a closer look at this function. Regards, Benjamin |
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