Category | Scripting |
Created | 30.06.2015 11:12 |
Bilbo Beutlin (BBeutlin) | 30.06.2015 11:12 |
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Just an idea: is it possible to manipulate terrain height ingame like in the editor 'terrain sculpt mode'? I could imagine to create something like a bulldozer, mainly to flatten ground for larger placeable objects, but also for other purposes. Was this doable? Additional Q.: can I switch off the collision test when placing objects? At larger objects there's often the problem that one side is floating above ground. I'd wish to edit the Y-values manually in a certain range. And it seems, the engine now recalculates the terrain height placement new at game start? In FS13 I could adjust the height position afterwards in savegame, but now the engine ignores new y-position. Is this switchable, eg. by XML-tag or attribute in i3d? |
Emil Drefers (Unknown) | 30.06.2015 15:39 |
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Hi, no, it is not possible to edit the terrain via functions in the game. There is no way to disable the "alignment to terrain" of placeables. Except by overwriting a function ... http://ls-mods.de/scriptDocumentation.php?lua_file=placeables/Placeable I guess you will find it. Cheers, Emil |
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