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deleted cowsNawMash

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CategoryEditor
Created16.11.2016 21:14


Martin Ko (Unknown) 16.11.2016 21:17
fellas I did edit goldcrestvalley map and by mistake I deleted cows nawMesh is there a way to get it back or edit it? now I don't see even option to buy a cow when I'm in the game my log is here..
Game vehicle types loaded
Load mod: FS17_challengerMT700EFieldViper
Load mod: FS17_valtraTSeriesCowEdition
Load mod: SampleModMap
Warning: Only zip mods are supported in multiplayer. You need to zip the mod SampleModMap to use it in multiplayer.
Games/FarmingSimulator2017/mods/SampleModMap/map01_preview.png'.
dataS/cameraPath01.i3d (0.10) ms
dataS/cameraPath02.i3d (0.10) ms
dataS/cameraPath03.i3d (0.07) ms
data/sky/skyUS_day_night.i3d (6.44) ms
data/sky/rain.i3d (0.78) ms
data/sky/hail.i3d (0.49) ms
data/sky/dust.i3d (0.28) ms
Error: index out of range
LUA call stack:
=dataS/scripts/utils/Utils.lua (0) : printCallstack
=dataS/scripts/utils/Utils.lua (0) : checkChildIndex
=dataS/scripts/animals/AnimalHusbandry.lua (0) : indexToObject
=dataS/scripts/animals/AnimalHusbandry.lua (0) : load
Index: 0>0|0
Error: invalid navMeshIndex in cowsHusbandry
Error: Running LUA method 'AnimalHusbandry.onCreate'.
dataS/scripts/animals/AnimalHusbandry.lua:0: bad argument #1 to 'pairs' (table expected, got nil)
Error: Running LUA method 'update'.
dataS/scripts/gui/AnimalScreen.lua:0: attempt to index field 'left' (a nil value)
Error: Running LUA method 'mouseEvent'.
dataS/scripts/gui/AnimalScreen.lua:0: attempt to index field 'right' (a nil value)
Error: Running LUA method 'mouseEvent'.
dataS/scripts/gui/AnimalScreen.lua:0: attempt to index field 'left' (a nil value)
Error: Running LUA method 'mouseEvent'.
dataS/scripts/gui/AnimalScreen.lua:0: attempt to index field 'left' (a nil value)
Physics System
Version: 5.9.5
Thread(s): 2
Audio System
Driver: OpenAL
Version: 1.1
Device: Generic Software
Render System
Driver: Direct 3D 11
Card Vendor: NVIDIA Corporation
Renderer: NVIDIA GeForce GTX 970
Revision: 161
Feature level: DirectX 11 ON
Info: Effective window resolution 1920 x 1080
Started 2 threads for threadpool 'Render threadpool'
Hardware Profile
Level: Custom Very High
View Distance Factor: 1.300000
Shadow Quality: 2.000000 Size: 4096 Filter-Size: 16
Shader Quality: 3
Skip Mipmaps: 0
LOD Distance Factor: 1.300000
Terrain LOD Distance Factor: 2.000000
Terrain Normal Mapping: Yes
Foliage View Distance Factor: 1.600000
Foliage Density: 0.500000
Volume Mesh Tessellation Factor: 0.750000
Tyre Tracks Segments Factor: 4.000000
Max. Number of Shadow Lights: 5
Max. Number of Lights: 512
Max. Number of Lights Per Cluster: 32
MSAA: 8
Farming Simulator 17
Version: 1.3.0.0 1.3RC4
Available Languages: en de jp pl cz fr es ru it pt hu nl cs ct br tr ro kr
Language: en
Time: 2016-11-16 20:12:16
Register configuration 'inputAttacherJoint'
Register configuration 'attacherJoint'
Register configuration 'frontloader'
Register configuration 'motor'
Register configuration 'baseColor'
Register configuration 'wheel'
Register configuration 'rimColor'
Register configuration 'design'
Register configuration 'designColor'
Register configuration 'vehicleType'
Game vehicle types loaded
Load mod: FS17_challengerMT700EFieldViper
Load mod: FS17_valtraTSeriesCowEdition
Load mod: SampleModMap
Warning: Only zip mods are supported in multiplayer. You need to zip the mod SampleModMap to use it in multiplayer.


Martin Ko (Unknown) 16.11.2016 21:21
ignore cant load resource.. that's just the pics..
Error: index out of range
LUA call stack:
=dataS/scripts/utils/Utils.lua (0) : printCallstack
=dataS/scripts/utils/Utils.lua (0) : checkChildIndex
=dataS/scripts/animals/AnimalHusbandry.lua (0) : indexToObject
=dataS/scripts/animals/AnimalHusbandry.lua (0) : load
Index: 0>0|0
Error: invalid navMeshIndex in cowsHusbandry
Error: Running LUA method 'AnimalHusbandry.onCreate'.
dataS/scripts/animals/AnimalHusbandry.lua:0: bad argument #1 to 'pairs' (table expected, got nil)



Martin Ko (Unknown) 16.11.2016 21:23
can I get cows back?


James Norred (Cajunwolf) 18.11.2016 08:34
Yeah, it's easy, got info layer, repaint it, and then regenerate.

Rasmus O (JamesWayne) 18.11.2016 16:10
Or you can just open the original map in the games folder and extract the navmesh and put it in were the old one was located.

Martin Ko (Unknown) 18.11.2016 22:04
thank you it worked


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