Category | Blender Exporter |
Created | 12.07.2023 12:37 |
Robert Alting (Robert_18) | 12.07.2023 12:37 |
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face orientation goes wrong with giants editor what can i do about this? |
Colin Smith (WrinkleysRule) | 12.07.2023 13:15 |
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I presume you would flip the normals in Blender |
David Zadnik (DzInLa) | 12.07.2023 20:11 |
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If using BLENDER and you are referring to wood grain direction, rotate the part 90 degrees on the Z axis. Set rotation to zero and rotate part back 90 degrees on the Z axis. |
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