Category | Blender Exporter |
Created | 18.02.2017 15:21 |
Bengt Sæther (Nordvarg) | 18.02.2017 15:22 |
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Hi :) I may be wrong. But it seems that GE now lets us use 2 uv maps for models. From the “buildingShaderUS.xml” <Variation name = "FORCE_GLOSS_SECONDUV"> <![CDATA[ #define FORCE_GLOSS_SECONDUV // Enables second UVset for gloss ]]> If I’m not wrong about the 2 UV maps part, does anyone know how to export a model with 2 maps from Blender to GE? Or is this beyond the current capacity of the Blender Exporter? |
Torlasco (diego_gg111) | 10.12.2017 22:33 |
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I have the same question but for Maya. It's a shame that nobody from Giants is answering questions anymore since a long time ago. |
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