Script v1.4.4.0
Engine v7.0.0.2
- General
- Entity
- Node
- Scenegraph
- Lighting
- Camera
- Shape
- Particle System
- Physics
- Spline
- Animation
- assignAnimTrackClip
- clearAnimTrackClip
- cloneAnimCharacterSet
- disableAnimTrack
- enableAnimTrack
- getAnimCharacterSet
- getAnimClipDuration
- getAnimClipIndex
- getAnimNumOfClips
- getAnimTrackAssignedClip
- getAnimTrackBlendWeight
- getAnimTrackTime
- isAnimTrackClipAssigned
- isAnimTrackEnabled
- setAnimTrackBlendWeight
- setAnimTrackLoopState
- setAnimTrackSpeedScale
- setAnimTrackTime
- Overlays
- Sound
- Input
- XML
- Network
- Callbacks
- Text Rendering
- Terrain Detail
- Tire Track
- Editor
- Rendering
- String
- Math
- I3D
- Fillplanes
Foundation Reference
setAnimTrackTime
DescriptionSet animation track timeDefinition
setAnimTrackTime(integer characterSetId, integer trackId, float time, boolean immediateUpdate (optional))Arguments
integer | characterSetId | id of characterset object |
integer | trackId | track number |
float | time | time |
boolean | immediateUpdate (optional) | if set to true, the animation is updated immediately, otherwise it is only updated the next frame. for performance reasons, only set this to true if you really need the immediate update. |