Script v1.4.4.0
Engine v7.0.0.2
- General
- Entity
- Node
- Scenegraph
- Lighting
- Camera
- Shape
- Particle System
- Physics
- Spline
- Animation
- Overlays
- Sound
- Input
- XML
- Network
- Callbacks
- createFunctionName
- draw
- init
- keyEvent
- mouseEvent
- onContactFunctionName
- packetReceived
- raycastFunctionName
- triggerFunctionName
- update
- Text Rendering
- Terrain Detail
- Tire Track
- Editor
- Rendering
- String
- Math
- I3D
- Fillplanes
Foundation Reference
triggerFunctionName
DescriptionThis function is called when a trigger event occurs.Definition
triggerFunctionName(integer triggerId, integer otherId, boolean onEnter, boolean onLeave, boolean onStay)Arguments
integer | triggerId | trigger id |
integer | otherId | id of the other object |
boolean | onEnter | on enter |
boolean | onLeave | on leave |
boolean | onStay | on stay |