Script v1.4.4.0
Engine v7.0.0.2
- General
- Entity
- Node
- Scenegraph
- Lighting
- Camera
- Shape
- Particle System
- Physics
- Spline
- Animation
- Overlays
- Sound
- Input
- XML
- Network
- Callbacks
- Text Rendering
- Terrain Detail
- Tire Track
- Editor
- Rendering
- String
- Math
- base64Decode
- base64Encode
- bitAND
- bitHighestSet
- bitOR
- bitShiftRight
- getLevenshteinDistance
- mathEulerToQuaternion
- I3D
- Fillplanes
Foundation Reference
mathEulerToQuaternion
DescriptionEuler angle to quaternionDefinition
mathEulerToQuaternion(float x, float y, float z)Arguments
float | x | x rot (rad) |
float | y | y rot (rad) |
float | z | z rot (rad) |
float | qx | x quaternion |
float | qy | y quaternion |
float | qz | z quaternion |
float | qw | w quaternion |