Script v1.4.4.0
Engine v7.0.0.2
- General
- Entity
- Node
- Scenegraph
- Lighting
- Camera
- Shape
- Particle System
- Physics
- addDifferential
- addForce
- addImpulse
- addToPhysics
- addTorque
- addTorqueImpulse
- addVehicleLink
- computeWheelShapeTireForces
- createCCT
- createWheelShape
- getAngularDamping
- getAngularVelocity
- getCCTCollisionFlags
- getCenterOfMass
- getCollisionMask
- getDensity
- getLinearDamping
- getLinearVelocity
- getMass
- getMotorRotationSpeed
- getRigidBodyType
- getVelocityAtLocalPos
- getVelocityAtWorldPos
- getVolume
- getWheelShapeAxleSpeed
- getWheelShapeContactForce
- getWheelShapeContactNormal
- getWheelShapeContactObject
- getWheelShapeContactPoint
- getWheelShapePosition
- getWheelShapeSlip
- JointConstructor:setActors
- JointConstructor:setJointTransforms
- moveCCT
- overlapBox
- overlapSphere
- raycastAll
- raycastClosest
- removeAllDifferentials
- removeCCT
- removeFromPhysics
- setAngularDamping
- setAngularVelocity
- setCenterOfMass
- setCollisionMask
- setFrictionVelocity
- setJointDrive
- setLinearDamping
- setLinearVelocity
- setMass
- setRigidBodyType
- setSolverIterationCount
- setVehicleProps
- setWheelShapeForcePoint
- setWheelShapeProps
- setWheelShapeTireFriction
- simulatePhysics
- simulatePhysicsTimeScale
- updateDifferential
- Spline
- Animation
- Overlays
- Sound
- Input
- XML
- Network
- Callbacks
- Text Rendering
- Terrain Detail
- Tire Track
- Editor
- Rendering
- String
- Math
- I3D
- Fillplanes
Foundation Reference
overlapBox
DescriptionOverlap box objectsDefinition
overlapBox(float x, float y, float z, float rx, float ry, float rz, float ex, float ey, float ez, string overlapFunctionCallback, object targetObject, integer collisionMask, boolean includeDynamics, boolean includeStatics, boolean exactTest)Arguments
float | x | center x |
float | y | center y |
float | z | center z |
float | rx | rotation x |
float | ry | rotation y |
float | rz | rotation z |
float | ex | extent x |
float | ey | extent y |
float | ez | extent z |
string | overlapFunctionCallback | overlap function callback |
object | targetObject | target object (optional), the callback function is called as a member function of targetobject |
integer | collisionMask | collisionMask |
boolean | includeDynamics | include dynamics |
boolean | includeStatics | include statics |
boolean | exactTest | exact test |
integer | numShapes | number of shape overlaps |