LUADOC - Farming Simulator 17

Printable Version

Script v1.4.4.0

Engine v7.0.0.2

Foundation Reference

BunkerSiloCloseEvent

Description
Event for bunker silo close
Functions

emptyNew

Description
Create instance of Event class
Definition
emptyNew()
Return Values
tableselfinstance of class event
Code
13function BunkerSiloCloseEvent:emptyNew()
14 local self = Event:new(BunkerSiloCloseEvent_mt);
15 return self;
16end;

new

Description
Create new instance of event
Definition
new(table bunkerSilo)
Arguments
tablebunkerSilobunkerSilo
Return Values
tableinstanceinstance of event
Code
22function BunkerSiloCloseEvent:new(bunkerSilo)
23 local self = BunkerSiloCloseEvent:emptyNew()
24 self.bunkerSilo = bunkerSilo;
25 return self;
26end;

readStream

Description
Called on client side on join
Definition
readStream(integer streamId, integer connection)
Arguments
integerstreamIdstreamId
integerconnectionconnection
Code
32function BunkerSiloCloseEvent:readStream(streamId, connection)
33 if not connection:getIsServer() then
34 self.bunkerSilo = readNetworkNodeObject(streamId);
35 end;
36 self:run(connection);
37end;

writeStream

Description
Called on server side on join
Definition
writeStream(integer streamId, integer connection)
Arguments
integerstreamIdstreamId
integerconnectionconnection
Code
43function BunkerSiloCloseEvent:writeStream(streamId, connection)
44 if connection:getIsServer() then
45 writeNetworkNodeObject(streamId, self.bunkerSilo);
46 end;
47end;

run

Description
Run action on receiving side
Definition
run(integer connection)
Arguments
integerconnectionconnection
Code
52function BunkerSiloCloseEvent:run(connection)
53 if not connection:getIsServer() then
54 self.bunkerSilo:setState(BunkerSilo.STATE_CLOSED);
55 end;
56end;