LUADOC - Farming Simulator 17

Printable Version

Script v1.4.4.0

Engine v7.0.0.2

Foundation Reference

BalerCreateBaleEvent

Functions

emptyNew

Description
Create instance of Event class
Definition
emptyNew()
Return Values
tableselfinstance of class event
Code
14function BalerCreateBaleEvent:emptyNew()
15 local self = Event:new(BalerCreateBaleEvent_mt);
16 return self;
17end;

new

Description
Create new instance of event
Definition
new(table object, integer baleFillType, float baleTime)
Arguments
tableobjectobject
integerbaleFillTypebale fill type
floatbaleTimebale time
Code
24function BalerCreateBaleEvent:new(object, baleFillType, baleTime)
25 local self = BalerCreateBaleEvent:emptyNew()
26 self.baleFillType = baleFillType;
27 self.baleTime = baleTime;
28 self.object = object;
29 return self;
30end;

readStream

Description
Called on client side on join
Definition
readStream(integer streamId, integer connection)
Arguments
integerstreamIdstreamId
integerconnectionconnection
Code
36function BalerCreateBaleEvent:readStream(streamId, connection)
37 self.object = readNetworkNodeObject(streamId);
38 self.baleTime = streamReadFloat32(streamId);
39 self.baleFillType = streamReadUIntN(streamId, FillUtil.sendNumBits);
40 self:run(connection);
41end;

writeStream

Description
Called on server side on join
Definition
writeStream(integer streamId, integer connection)
Arguments
integerstreamIdstreamId
integerconnectionconnection
Code
47function BalerCreateBaleEvent:writeStream(streamId, connection)
48 writeNetworkNodeObject(streamId, self.object);
49 streamWriteFloat32(streamId, self.baleTime);
50 streamWriteUIntN(streamId, self.baleFillType, FillUtil.sendNumBits);
51end;

run

Description
Run action on receiving side
Definition
run(integer connection)
Arguments
integerconnectionconnection
Code
56function BalerCreateBaleEvent:run(connection)
57 self.object:createBale(self.baleFillType);
58 self.object:setBaleTime(table.getn(self.object.baler.bales), self.baleTime);
59end;