LUADOC - Farming Simulator 17

Printable Version

Script v1.4.4.0

Engine v7.0.0.2

Foundation Reference

BalerSetBaleTimeEvent

Functions

emptyNew

Description
Create instance of Event class
Definition
emptyNew()
Return Values
tableselfinstance of class event
Code
14function BalerSetBaleTimeEvent:emptyNew()
15 local self = Event:new(BalerSetBaleTimeEvent_mt);
16 return self;
17end;

BalerSetBaleTimeEvent:new

Description
Create new instance of event
Definition
BalerSetBaleTimeEvent:new(table object, integer bale, float baleTime)
Arguments
tableobjectobject
integerbalebale id
floatbaleTimebale time
Code
24function BalerSetBaleTimeEvent:new(object, bale, baleTime)
25 local self = BalerSetBaleTimeEvent:emptyNew()
26 self.object = object;
27 self.bale = bale;
28 self.baleTime = baleTime;
29 return self;
30end;

BalerSetBaleTimeEvent:readStream

Description
Called on client side on join
Definition
BalerSetBaleTimeEvent:readStream(integer streamId, integer connection)
Arguments
integerstreamIdstreamId
integerconnectionconnection
Code
36function BalerSetBaleTimeEvent:readStream(streamId, connection)
37 self.object = readNetworkNodeObject(streamId);
38 self.bale = streamReadInt32(streamId);
39 self.baleTime = streamReadFloat32(streamId);
40 self:run(connection);
41end;

BalerSetBaleTimeEvent:writeStream

Description
Called on server side on join
Definition
BalerSetBaleTimeEvent:writeStream(integer streamId, integer connection)
Arguments
integerstreamIdstreamId
integerconnectionconnection
Code
47function BalerSetBaleTimeEvent:writeStream(streamId, connection)
48 writeNetworkNodeObject(streamId, self.object);
49 streamWriteInt32(streamId, self.bale);
50 streamWriteFloat32(streamId, self.baleTime);
51end;

BalerSetBaleTimeEvent:run

Description
Run action on receiving side
Definition
BalerSetBaleTimeEvent:run(integer connection)
Arguments
integerconnectionconnection
Code
56function BalerSetBaleTimeEvent:run(connection)
57 self.object:setBaleTime(self.bale, self.baleTime);
58end;