Script v1.4.4.0
- Handtools
- Events
- AIVehicleRotateLeftEvent
- AIVehicleRotateRightEvent
- AIVehicleSetConveyorBeltA...
- AIVehicleSetStartedEvent
- AnimatedVehicleStartEvent
- AnimatedVehicleStopEvent
- BaleLoaderStateEvent
- BalerCreateBaleEvent
- BalerSetBaleTimeEvent
- BalerSetIsUnloadingBaleEv...
- BaleWrapperStateEvent
- BunkerSiloCloseEvent
- BunkerSiloOpenEvent
- ChainsawCutEvent
- ChainsawDelimbEvent
- ChainsawStateEvent
- CombineStrawEnableEvent
- DrivableToggleLowerAllEve...
- FoldableSetFoldDirectionE...
- GreenhouseSetIsWaterTankF...
- HonkEvent
- HPWPlaceableStateEvent
- HPWPlaceableTurnOnEvent
- MixerWagonBaleNotAccepted...
- MowerToggleWindrowDropEve...
- OverloadingToggleUnloadEv...
- PickupSetStateEvent
- PlantLimitToFieldEvent
- PloughLimitToFieldEvent
- PloughRotationEvent
- ReceivingHopperSetCreateB...
- ReverseDrivingSetStateEve...
- RidgeMarkerSetStateEvent
- SetCoverStateEvent
- SetCrabSteeringEvent
- SetCruiseControlSpeedEven...
- SetCruiseControlStateEven...
- SetDischargeToGroundEvent
- SetIsFillingEvent
- SetMotorTurnedOnEvent
- SetPipeStateEvent
- SetTurnedOnEvent
- SowingMachineSetSeedIndex
- SteerableToggleRefuelEven...
- StrawBlowerDoorOpenEvent
- TensionBeltsEvent
- TensionBeltsRefreshEvent
- TrailerToggleTipEvent
- TreePlanterLoadPalletEven...
- VehicleAttachEvent
- VehicleBundleAttachEvent
- VehicleDetachEvent
- VehicleEnterRequestEvent
- VehicleEnterResponseEvent
- VehicleLeaveEvent
- VehicleLowerImplementEven...
- VehicleSetBeaconLightEven...
- VehicleSetLightEvent
- VehicleSetTurnLightEvent
- WaterTrailerSetIsFillingE...
- WoodHarvesterCutTreeEvent
- WoodHarvesterOnCutTreeEve...
- WoodHarvesterOnDelimbTree...
- Objects
- Placeables
- Triggers
- Utils
- Vehicles
- Specializations
Engine v7.0.0.2
- General
- Entity
- Node
- Scenegraph
- Lighting
- Camera
- Shape
- Particle System
- Physics
- Spline
- Animation
- Overlays
- Sound
- Input
- XML
- Network
- Callbacks
- Text Rendering
- Terrain Detail
- Tire Track
- Editor
- Rendering
- String
- Math
- I3D
- Fillplanes
Foundation Reference
FoldableSetFoldDirectionEvent
DescriptionEvent for set folding directionFunctions
emptyNew
DescriptionCreate instance of Event classDefinition
emptyNew()Return Values
table | self | instance of class event |
15 | function FoldableSetFoldDirectionEvent:emptyNew() |
16 | local self = Event:new(FoldableSetFoldDirectionEvent_mt); |
17 | return self; |
18 | end; |
new
DescriptionCreate new instance of eventDefinition
new(table object, integer direction, boolean moveToMiddle)Arguments
table | object | object |
integer | direction | direction |
boolean | moveToMiddle | move to middle |
25 | function FoldableSetFoldDirectionEvent:new(object, direction, moveToMiddle) |
26 | local self = FoldableSetFoldDirectionEvent:emptyNew() |
27 | self.object = object; |
28 | self.direction = Utils.sign(direction); |
29 | self.moveToMiddle = moveToMiddle; |
30 | return self; |
31 | end; |
readStream
DescriptionCalled on client side on joinDefinition
readStream(integer streamId, integer connection)Arguments
integer | streamId | streamId |
integer | connection | connection |
37 | function FoldableSetFoldDirectionEvent:readStream(streamId, connection) |
38 | self.object = readNetworkNodeObject(streamId); |
39 | self.direction = streamReadUIntN(streamId, 2)-1; |
40 | self.moveToMiddle = streamReadBool(streamId); |
41 | self:run(connection); |
42 | end; |
writeStream
DescriptionCalled on server side on joinDefinition
writeStream(integer streamId, integer connection)Arguments
integer | streamId | streamId |
integer | connection | connection |
48 | function FoldableSetFoldDirectionEvent:writeStream(streamId, connection) |
49 | writeNetworkNodeObject(streamId, self.object); |
50 | streamWriteUIntN(streamId, self.direction+1, 2); |
51 | streamWriteBool(streamId, self.moveToMiddle); |
52 | end; |
run
DescriptionRun action on receiving sideDefinition
run(integer connection)Arguments
integer | connection | connection |
57 | function FoldableSetFoldDirectionEvent:run(connection) |
58 | if self.object ~= nil then |
59 | self.object:setFoldState(self.direction, self.moveToMiddle, true); |
60 | end; |
61 | if not connection:getIsServer() then |
62 | g_server:broadcastEvent(FoldableSetFoldDirectionEvent:new(self.object, self.direction, self.moveToMiddle), nil, connection, self.object); |
63 | end; |
64 | end; |