Script v1.4.4.0
- Handtools
- Events
- AIVehicleRotateLeftEvent
- AIVehicleRotateRightEvent
- AIVehicleSetConveyorBeltA...
- AIVehicleSetStartedEvent
- AnimatedVehicleStartEvent
- AnimatedVehicleStopEvent
- BaleLoaderStateEvent
- BalerCreateBaleEvent
- BalerSetBaleTimeEvent
- BalerSetIsUnloadingBaleEv...
- BaleWrapperStateEvent
- BunkerSiloCloseEvent
- BunkerSiloOpenEvent
- ChainsawCutEvent
- ChainsawDelimbEvent
- ChainsawStateEvent
- CombineStrawEnableEvent
- DrivableToggleLowerAllEve...
- FoldableSetFoldDirectionE...
- GreenhouseSetIsWaterTankF...
- HonkEvent
- HPWPlaceableStateEvent
- HPWPlaceableTurnOnEvent
- MixerWagonBaleNotAccepted...
- MowerToggleWindrowDropEve...
- OverloadingToggleUnloadEv...
- PickupSetStateEvent
- PlantLimitToFieldEvent
- PloughLimitToFieldEvent
- PloughRotationEvent
- ReceivingHopperSetCreateB...
- ReverseDrivingSetStateEve...
- RidgeMarkerSetStateEvent
- SetCoverStateEvent
- SetCrabSteeringEvent
- SetCruiseControlSpeedEven...
- SetCruiseControlStateEven...
- SetDischargeToGroundEvent
- SetIsFillingEvent
- SetMotorTurnedOnEvent
- SetPipeStateEvent
- SetTurnedOnEvent
- SowingMachineSetSeedIndex
- SteerableToggleRefuelEven...
- StrawBlowerDoorOpenEvent
- TensionBeltsEvent
- TensionBeltsRefreshEvent
- TrailerToggleTipEvent
- TreePlanterLoadPalletEven...
- VehicleAttachEvent
- VehicleBundleAttachEvent
- VehicleDetachEvent
- VehicleEnterRequestEvent
- VehicleEnterResponseEvent
- VehicleLeaveEvent
- VehicleLowerImplementEven...
- VehicleSetBeaconLightEven...
- VehicleSetLightEvent
- VehicleSetTurnLightEvent
- WaterTrailerSetIsFillingE...
- WoodHarvesterCutTreeEvent
- WoodHarvesterOnCutTreeEve...
- WoodHarvesterOnDelimbTree...
- Objects
- Placeables
- Triggers
- Utils
- Vehicles
- Specializations
Engine v7.0.0.2
- General
- Entity
- Node
- Scenegraph
- Lighting
- Camera
- Shape
- Particle System
- Physics
- Spline
- Animation
- Overlays
- Sound
- Input
- XML
- Network
- Callbacks
- Text Rendering
- Terrain Detail
- Tire Track
- Editor
- Rendering
- String
- Math
- I3D
- Fillplanes
Foundation Reference
PickupSetStateEvent
DescriptionEvent for lower and lift pickupFunctions
emptyNew
DescriptionCreate instance of Event classDefinition
emptyNew()Return Values
table | self | instance of class event |
15 | function PickupSetStateEvent:emptyNew() |
16 | local self = Event:new(PickupSetStateEvent_mt); |
17 | return self; |
18 | end; |
new
DescriptionCreate new instance of eventDefinition
new(table object, boolean isPickupLowered)Arguments
table | object | object |
boolean | isPickupLowered | is pickup lowered |
24 | function PickupSetStateEvent:new(object, isPickupLowered) |
25 | local self = PickupSetStateEvent:emptyNew() |
26 | self.object = object; |
27 | self.isPickupLowered = isPickupLowered; |
28 | return self; |
29 | end; |
readStream
DescriptionCalled on client side on joinDefinition
readStream(integer streamId, integer connection)Arguments
integer | streamId | streamId |
integer | connection | connection |
35 | function PickupSetStateEvent:readStream(streamId, connection) |
36 | self.object = readNetworkNodeObject(streamId); |
37 | self.isPickupLowered = streamReadBool(streamId); |
38 | self:run(connection); |
39 | end; |
writeStream
DescriptionCalled on server side on joinDefinition
writeStream(integer streamId, integer connection)Arguments
integer | streamId | streamId |
integer | connection | connection |
45 | function PickupSetStateEvent:writeStream(streamId, connection) |
46 | writeNetworkNodeObject(streamId, self.object); |
47 | streamWriteBool(streamId, self.isPickupLowered); |
48 | end; |
run
DescriptionRun action on receiving sideDefinition
run(integer connection)Arguments
integer | connection | connection |
53 | function PickupSetStateEvent:run(connection) |
54 | if not connection:getIsServer() then |
55 | g_server:broadcastEvent(self, false, connection, self.object); |
56 | end; |
57 | if self.object ~= nil then |
58 | self.object:setPickupState(self.isPickupLowered, true); |
59 | end; |
60 | end; |
sendEvent
DescriptionBroadcast event from server to all clients, if called on client call function on server and broadcast it to all clientsDefinition
sendEvent(table vehicle, boolean isPickupLowered, boolean noEventSend)Arguments
table | vehicle | vehicle |
boolean | isPickupLowered | is pickup lowered |
boolean | noEventSend | no event send |
67 | function PickupSetStateEvent.sendEvent(vehicle, isPickupLowered, noEventSend) |
68 | if isPickupLowered ~= vehicle.isPickupLowered then |
69 | if noEventSend == nil or noEventSend == false then |
70 | if g_server ~= nil then |
71 | g_server:broadcastEvent(PickupSetStateEvent:new(vehicle, isPickupLowered), nil, nil, vehicle); |
72 | else |
73 | g_client:getServerConnection():sendEvent(PickupSetStateEvent:new(vehicle, isPickupLowered)); |
74 | end; |
75 | end; |
76 | end; |
77 | end; |