LUADOC - Farming Simulator 17

Printable Version

Script v1.4.4.0

Engine v7.0.0.2

Foundation Reference

TensionBeltsEvent

Description
Event for tension belts state
Functions

emptyNew

Description
Create instance of Event class
Definition
emptyNew()
Return Values
tableselfinstance of class event
Code
15function TensionBeltsEvent:emptyNew()
16 local self = Event:new(TensionBeltsEvent_mt)
17 return self
18end

new

Description
Create new instance of event
Definition
new(table object, boolean isActive, integer beltId)
Arguments
tableobjectobject
booleanisActivebelt is active
integerbeltIdid of belt
Code
25function TensionBeltsEvent:new(object, isActive, beltId)
26 local self = TensionBeltsEvent:emptyNew()
27 self.object = object
28 self.isActive = isActive
29 self.beltId = beltId
30 return self
31end

readStream

Description
Called on client side on join
Definition
readStream(integer streamId, integer connection)
Arguments
integerstreamIdstreamId
integerconnectionconnection
Code
37function TensionBeltsEvent:readStream(streamId, connection)
38 self.object = readNetworkNodeObject(streamId);
39 if not streamReadBool(streamId) then
40 self.beltId = streamReadUIntN(streamId, TensionBelts.NUM_SEND_BITS)+1
41 end
42 self.isActive = streamReadBool(streamId)
43 self:run(connection)
44end

writeStream

Description
Called on server side on join
Definition
writeStream(integer streamId, integer connection)
Arguments
integerstreamIdstreamId
integerconnectionconnection
Code
50function TensionBeltsEvent:writeStream(streamId, connection)
51 writeNetworkNodeObject(streamId, self.object)
52 streamWriteBool(streamId, self.beltId == nil)
53 if self.beltId ~= nil then
54 streamWriteUIntN(streamId, self.beltId-1, TensionBelts.NUM_SEND_BITS)
55 end
56 streamWriteBool(streamId, self.isActive)
57end

run

Description
Run action on receiving side
Definition
run(integer connection)
Arguments
integerconnectionconnection
Code
62function TensionBeltsEvent:run(connection)
63 if not connection:getIsServer() then
64 g_server:broadcastEvent(self, false, connection, self.object)
65 end
66 self.object:setTensionBeltsActive(self.isActive, self.beltId, true)
67end

sendEvent

Description
Broadcast event from server to all clients, if called on client call function on server and broadcast it to all clients
Definition
sendEvent(table vehicle, boolean isActive, integer beltId, boolean noEventSend)
Arguments
tablevehiclevehicle
booleanisActivebelt is active
integerbeltIdid of belt
booleannoEventSendno event send
Code
75function TensionBeltsEvent.sendEvent(vehicle, isActive, beltId, noEventSend)
76 if noEventSend == nil or noEventSend == false then
77 if g_server ~= nil then
78 g_server:broadcastEvent(TensionBeltsEvent:new(vehicle, isActive, beltId), nil, nil, vehicle)
79 else
80 g_client:getServerConnection():sendEvent(TensionBeltsEvent:new(vehicle, isActive, beltId))
81 end
82 end
83end