LUADOC - Farming Simulator 17

Printable Version

Script v1.4.4.0

Engine v7.0.0.2

Foundation Reference

TensionBeltsRefreshEvent

Description
Event for tension belts state
Functions

emptyNew

Description
Create instance of Event class
Definition
emptyNew()
Return Values
tableselfinstance of class event
Code
15function TensionBeltsRefreshEvent:emptyNew()
16 local self = Event:new(TensionBeltsRefreshEvent_mt)
17 return self
18end

new

Description
Create new instance of event
Definition
new(table object, boolean isActive, integer beltId)
Arguments
tableobjectobject
booleanisActivebelt is active
integerbeltIdid of belt
Code
25function TensionBeltsRefreshEvent:new(object)
26 local self = TensionBeltsRefreshEvent:emptyNew()
27 self.object = object
28 return self
29end

readStream

Description
Called on client side
Definition
readStream(integer streamId, integer connection)
Arguments
integerstreamIdstreamId
integerconnectionconnection
Code
35function TensionBeltsRefreshEvent:readStream(streamId, connection)
36 self.object = readNetworkNodeObject(streamId);
37 self:run(connection)
38end

writeStream

Description
Called on server side
Definition
writeStream(integer streamId, integer connection)
Arguments
integerstreamIdstreamId
integerconnectionconnection
Code
44function TensionBeltsRefreshEvent:writeStream(streamId, connection)
45 writeNetworkNodeObject(streamId, self.object)
46end

run

Description
Run action on receiving side
Definition
run(integer connection)
Arguments
integerconnectionconnection
Code
51function TensionBeltsRefreshEvent:run(connection)
52 if not connection:getIsServer() then
53 g_server:broadcastEvent(self, false, connection, self.object)
54 end
55 self.object:refreshTensionBelts()
56end