LUADOC - Farming Simulator 17

Printable Version

Script v1.4.4.0

Engine v7.0.0.2

Foundation Reference

VehicleSetTurnLightEvent

Description
Event for turn light state
Functions

emptyNew

Description
Create instance of Event class
Definition
emptyNew()
Return Values
tableselfinstance of class event
Code
15function VehicleSetTurnLightEvent:emptyNew()
16 local self = Event:new(VehicleSetTurnLightEvent_mt);
17 return self;
18end;

new

Description
Create new instance of event
Definition
new(table object, integer state)
Arguments
tableobjectobject
integerstatestate
Code
24function VehicleSetTurnLightEvent:new(object, state)
25 local self = VehicleSetTurnLightEvent:emptyNew()
26 self.object = object;
27 self.state = state;
28 assert(state >= 0 and state <= Lights.TURNLIGHT_HAZARD);
29 return self;
30end;

readStream

Description
Called on client side on join
Definition
readStream(integer streamId, integer connection)
Arguments
integerstreamIdstreamId
integerconnectionconnection
Code
36function VehicleSetTurnLightEvent:readStream(streamId, connection)
37 self.object = readNetworkNodeObject(streamId);
38 self.state = streamReadUIntN(streamId, Lights.turnLightSendNumBits);
39 self:run(connection);
40end;

writeStream

Description
Called on server side on join
Definition
writeStream(integer streamId, integer connection)
Arguments
integerstreamIdstreamId
integerconnectionconnection
Code
46function VehicleSetTurnLightEvent:writeStream(streamId, connection)
47 writeNetworkNodeObject(streamId, self.object);
48 streamWriteUIntN(streamId, self.state, Lights.turnLightSendNumBits);
49end;

run

Description
Run action on receiving side
Definition
run(integer connection)
Arguments
integerconnectionconnection
Code
54function VehicleSetTurnLightEvent:run(connection)
55 self.object:setTurnLightState(self.state, true, true);
56 if not connection:getIsServer() then
57 g_server:broadcastEvent(VehicleSetTurnLightEvent:new(self.object, self.state), nil, connection, self.object);
58 end;
59end;