LUADOC - Farming Simulator 17

Printable Version

Script v1.4.4.0

Engine v7.0.0.2

Foundation Reference

VehicleEnterResponseEvent

Description
Event for enter response
Functions

emptyNew

Description
Create instance of Event class
Definition
emptyNew()
Return Values
tableselfinstance of class event
Code
14function VehicleEnterResponseEvent:emptyNew()
15 local self = Event:new(VehicleEnterResponseEvent_mt);
16 return self;
17end;

new

Description
Create new instance of event
Definition
new(table id, boolean isOwner, string controllerName, integer playerIndex, integer playerColorIndex)
Arguments
tableidid
booleanisOwneris owner
stringcontrollerNamename of controller
integerplayerIndexindex of player
integerplayerColorIndexindex of player color
Return Values
tableinstanceinstance of event
Code
27function VehicleEnterResponseEvent:new(id, isOwner, controllerName, playerIndex, playerColorIndex)
28 local self = VehicleEnterResponseEvent:emptyNew()
29 self.id = id;
30 self.isOwner = isOwner;
31 self.controllerName = controllerName;
32 self.playerIndex = playerIndex
33 self.playerColorIndex = playerColorIndex
34 return self;
35end;

readStream

Description
Called on client side on join
Definition
readStream(integer streamId, integer connection)
Arguments
integerstreamIdstreamId
integerconnectionconnection
Code
41function VehicleEnterResponseEvent:readStream(streamId, connection)
42 self.id = readNetworkNodeObjectId(streamId);
43 self.isOwner = streamReadBool(streamId);
44 self.playerIndex = streamReadUIntN(streamId, PlayerUtil.sendNumBits)
45 self.playerColorIndex = streamReadUInt8(streamId)
46 if not self.isOwner then
47 self.controllerName = streamReadString(streamId);
48 end;
49 self:run(connection);
50end;

writeStream

Description
Called on server side on join
Definition
writeStream(integer streamId, integer connection)
Arguments
integerstreamIdstreamId
integerconnectionconnection
Code
56function VehicleEnterResponseEvent:writeStream(streamId, connection)
57 writeNetworkNodeObjectId(streamId, self.id);
58 streamWriteBool(streamId, self.isOwner);
59 streamWriteUIntN(streamId, self.playerIndex, PlayerUtil.sendNumBits)
60 streamWriteUInt8(streamId, self.playerColorIndex)
61 if not self.isOwner then
62 streamWriteString(streamId, self.controllerName);
63 end;
64end;

run

Description
Run action on receiving side
Definition
run(integer connection)
Arguments
integerconnectionconnection
Code
69function VehicleEnterResponseEvent:run(connection)
70 local object = networkGetObject(self.id);
71 if self.isOwner then
72 g_currentMission:onEnterVehicle(object, self.playerIndex, self.playerColorIndex);
73 else
74 object.controllerName = self.controllerName;
75 if not object.isEntered then
76 object:enterVehicle(false, self.playerIndex, self.playerColorIndex);
77 end;
78 end;
79end;