Script v1.4.4.0
Engine v7.0.0.2
- General
- Entity
- Node
- Scenegraph
- Lighting
- Camera
- Shape
- Particle System
- Physics
- Spline
- Animation
- Overlays
- Sound
- Input
- XML
- Network
- Callbacks
- Text Rendering
- Terrain Detail
- Tire Track
- Editor
- Rendering
- String
- Math
- I3D
- Fillplanes
Foundation Reference
VehiclePlacementCallback
DescriptionPlacement callbackFunctions
new
DescriptionCreate instance of classDefinition
new()Code
11 | function VehiclePlacementCallback:new() |
12 | local instance = {}; |
13 | setmetatable(instance, VehiclePlacementCallback_mt); |
14 | |
15 | return instance; |
16 | end; |
callback
DescriptionRaycast callbackDefinition
callback(integer transformId, float x, float y, float z, float distance)Arguments
integer | transformId | id raycasted object |
float | x | x raycast position |
float | y | y raycast position |
float | z | z raycast position |
float | distance | distance to raycast position |
boolean | continue | continue |
26 | function VehiclePlacementCallback:callback(transformName, x, y, z, distance) |
27 | self.raycastHitName = transformName; |
28 | self.x = x; |
29 | self.y = y; |
30 | self.z = z; |
31 | self.distance = distance; |
32 | |
33 | return true; |
34 | end; |