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Texture, invalid number of channels?

Forum Overview >> Farming Simulator 2009

CategoryFarming Simulator 2009
Created24.08.2009 20:41


Tom Chapman (unknown) 24.08.2009 20:53
((After a few hours and some conversations, I have it sorted))

Hello all,

I've just started attempting some modding for Farmer-Simulator 09, and I've run into a bit of a problem concerning Giants Editor. To start off slowly, I've been creating warning signs that can be added to existing tractors via Giants Editor, here is a Blender render of one of my signs:

http://img193.imageshack.us/img193/2817/blenderrender01.jpg

To create that I first modelled and textured in SketchUp. I then exported it as a .3ds file, and imported it into Blender. All is well at this stage.

Then I exported it using the Blender .i3d exporter from the downloads section. It exports OK with no errors. But when I come to open the .i3d file I created, a problem arises. First, here is the text that appears in the "scripting" window of Giants Editor:


Physics
Driver: NVIDIA PhysX Runtime
Version: 2.8.1
Sound
Driver: OpenAL Software
OpenGL Rendersystem
Card Vendor: NVIDIA Corporation
Renderer: GeForce GTX 260/PCI/SSE2
Version: 3.0.0
GL_ATI_fragment_shader not supported
max_texture_layers: 8
OpenGL initialization successful
GPU profile: High
View Distance Coeff: 1.5
Shadow Quality: 1
Skip Mipmaps: 0
Terrain LOD Distance Coeff: 1.5
Error: Texture, invalid number of channels (C:/Users/*******/Documents/My Games/FarmingSimulator2009/Workarea/Wide Load Sign/assets\Wide_Loa.jpg)
Error: Can't load resource: C:/Users/*******/Documents/My Games/FarmingSimulator2009/Workarea/Wide Load Sign/assets\Wide_Loa.jpg
Error: Texture, invalid number of channels (C:/Users/*******/Documents/My Games/FarmingSimulator2009/Workarea/Wide Load Sign/assets\MetalTex.jpg)
Error: Can't load resource: C:/Users/*******/Documents/My Games/FarmingSimulator2009/Workarea/Wide Load Sign/assets\MetalTex.jpg
Scenefile C:\Users\*******\Documents\My Games\FarmingSimulator2009\Workarea\Wide Load Sign\WideLoadSign.i3d loaded in 32.404 ms
Check for updates (http://gdn.giants.ch)


And this is how the model looks in Giants Editor:

http://img299.imageshack.us/img299/8795/notextureingiants.jpg

And as you can see, the model is quite horrible, and useless, without the textures.

I would love to get this fixed, as I am only just this step away from finally being able to get into the modding world for FS09, even though I'm at an extremely basic level right now, I hope to improve over time.

Thank you for reading, and I hope you can help.


Christian Ammann - GIANTS Software 27.08.2009 18:45
Hi Tom,

Maybe your jpg texture files are broken or have the wrong format. Try to convert them to pngs.


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