Category | Feedback |
Created | 21.05.2017 08:54 |
Michel Dorge (Unknown) | 21.05.2017 08:54 |
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Hi, can you check this problem : Test = start a new game, hire the worker, look at how much it costs you (in 1 minutes for example) Then, stop the worker, save your game, load it again, and do the same experience => the worker costs more. Only possible in easy and normal diffculty levels. Reason : when you start a game, you get this values : - easy difficulty => g_currentMission.missionInfo.difficulty=1 / g_currentMission.missionInfo.sellPriceMultiplier=2 / g_currentMission.missionInfo.buyPriceMultiplier=0.5 - normal difficulty => g_currentMission.missionInfo.difficulty=2 / g_currentMission.missionInfo.sellPriceMultiplier=1.5 / g_currentMission.missionInfo.buyPriceMultiplier=0.75 - hard difficulty => g_currentMission.missionInfo.difficulty=3 / g_currentMission.missionInfo.sellPriceMultiplier=1 / g_currentMission.missionInfo.buyPriceMultiplier=1 Once you save your game and load it again, the "sellPriceMultiplier" and "buyPriceMultiplier" are always 1, whatever the diffculty level Part of the game impacted = storage costs, hired worker, bale selling prices, wood selling prices PS : I don't know if this problem was present in the first version of the game or if this problem comes from one of the patches Farming Simulator 17, Version: 1.4.4.0 1.4.4RC8 |
Emil Drefers (Unknown) | 22.05.2017 07:22 |
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Hi, thanks for reporting that bug. Problem is fixed for patch 1.5 Cheers, Emil |
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