| Category | Farming Simulator 2011 |
| Created | 09.11.2013 15:15 |
| Eisbearg (mfwgmxde) | 09.11.2013 15:22 |
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| Is there a Debugger for LUA Scripts of Mods? And if so, how do you work (start) it? What I tried was: Ingame you can connect a remote debugger using F10 I think. GRLD (Graphical Remote LUA Debugger) works on this port. Ingame I requested the game to connect and that worked fine. Now how can I add break point or something like that. Next is how to show the source and so on. Am I on the right way or is there just no possibility than just write working code? |
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| Gary Parkin (Gary_P) | 02.02.2014 14:26 |
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| Mar Farmar, did you ever get this to work? I'm looking too. I can't find where to start it. |
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| Manuel Leithner - GIANTS Software | 06.02.2014 12:45 |
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| Hi, Mod-Debugging is currently not supported. Please use print() to debug values. |
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