Category | Farming Simulator 2011 |
Created | 15.11.2010 18:25 |
Harry Paul Jones (Unknown) | 15.11.2010 18:34 |
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Hello, You might of seen me from before , i am Harry Paul Jones. after losing my laptop i lost me GDN password and there is no reset password function on GDN , anyway im here in a new account. i have my lexion 600 ingame all working but one two things the second i could probably work out myself but i might be back so keep and eye out ;) anyway the problem is ,when i go to empty the lexion she doesn empty the percentage does not go down and the trailer(original trailer) does not fill up , in the log it shows PhysX warning: Static actor moved (f:\p4sw\sw\legacy\physx\experimental\PhysX_2.8.3\novodex\SDKs\Physics\src\NpActor.cpp:818 PhysX warning: Static actor moved (f:\p4sw\sw\legacy\physx\experimental\PhysX_2.8.3\novodex\SDKs\Physics\src\NpActor.cpp:818 PhysX warning: Static actor moved (f:\p4sw\sw\legacy\physx\experimental\PhysX_2.8.3\novodex\SDKs\Physics\src\NpActor.cpp:818 PhysX warning: Static actor moved (f:\p4sw\sw\legacy\physx\experimental\PhysX_2.8.3\novodex\SDKs\Physics\src\NpActor.cpp:818 and Call Stack: C:/Users/Harry/Documents/My Games/FarmingSimulator2011/mods/Lexion600_Pack/specialization/Lexion600Combine2.lua(978) : printCallstack D:/code/lsim2011_version5/build/finalbin/dataS/scripts/vehicles/Vehicle.lua(1219) : update D:/code/lsim2011_version5/build/finalbin/dataS/scripts/network/Server.lua(52) : update D:/code/lsim2011_version5/build/finalbin/dataS/scripts/BaseMission.lua(719) : update D:/code/lsim2011_version5/build/finalbin/dataS/scripts/FSBaseMission.lua(775) : update D:/code/lsim2011_version5/build/finalbin/dataS/missions/mission00.lua(207) : update C:/Users/Harry/Documents/My Games/FarmingSimulator2011/mods/Hadeland_V2/SampleModMap.lua(57) : update D:/code/lsim2011_version5/build/finalbin/dataS/scripts/main.lua(729) : update Validity check failed in TransformGroup_setDirection: Direction and up vectors are parallel. ..\..\..\src\engine\app\ReflectionAndScriptBinding.cpp(2123): fabsf(Vector3::dotProduct(direction, up)) < 0.9999f*direction.calcMagnitude()*up.calcMagnitude() on line 978 this is displayed setDirection(self.chopper.zylinderNode, 0, y1*-1, z1*-1, 0, 1, 0); rest of the paragraph. if self.chopper ~= nil then local ax1, ay1, az1 = getWorldTranslation(self.chopper.zylinderNode); local bx1, by1, bz1 = getWorldTranslation(self.chopper.rotationPunch); local x1, y1, z1 = worldDirectionToLocal(getParent(self.chopper.zylinderNode), bx1-ax1, by1-ay1, bz1-az1); setDirection(self.chopper.zylinderNode, 0, y1*-1, z1*-1, 0, 1, 0); if self.chopper.zylinderPunch ~= nil then local distance1 = Utils.vector3Length(ax1-bx1, ay1-by1, az1-bz1); setTranslation(self.chopper.zylinderPunch, 0, 0, (distance1-self.chopper.punchDistance)*-1); end; thanks for your time Jonesy;) |
Sven Köhler (sven18koehler) | 18.11.2010 21:19 |
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try this on line 978: setDirection(self.chopper.zylinderNode, 0, y1*-1, z1*-1, 0, 0, 1); PhysX warning: Static actor moved (f:\p4sw\sw\legacy\physx\experimental\PhysX_2.8.3\novodex\SDKs\Physics\src\NpActor.cpp:818 --> Static actor moved!! Any Object has Static Collision and the game set new Translation/Rotation. Sven |
Harry Paul Jones (Unknown) | 19.11.2010 12:41 |
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Thanks but how do i know what's it has moved and and set new rotations ?, thanks for your help. |
Harry Paul Jones (Unknown) | 19.11.2010 14:14 |
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Thanks but how do i know what's it has moved and and set new rotations ?, thanks for your help. |
Harry Paul Jones (Unknown) | 19.11.2010 14:14 |
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Thanks but how do i know what's it has moved and and set new rotations ?, thanks for your help. |
Harry Paul Jones (Unknown) | 19.11.2010 14:15 |
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opps i refreshed the page a couple of time sorry now. |
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