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Issues with the MP

Forum Overview >> Farming Simulator 2011

CategoryFarming Simulator 2011
Created12.12.2010 08:14


Torsten Pfau (Unknown) 12.12.2010 08:18
Please help!
When i:

-set the automatic- accept value ingame i wait till game is full, after this i change the value to false and after this i can´t use my keyboard. A lot of keys are disabled and the tractor drives to fast. The others can drive and chat normally and i have to strg+alt+entf.

- is it possible that it laggs when the host as got another time- setting in otions?
-...

br donner.

Stefan Geiger - GIANTS Software 14.12.2010 09:48
There is a script error happening, thus only a small part of the code is executed each frame.
Can you send your log file when this happened?

Torsten Pfau (Unknown) 15.12.2010 01:18
I´´ll do if i´ll get ten people together next time- by the way i think we need an option to set "game full" or something.
I didn´t have a look on the log for this because i was lucky these times that 9/10 people didn´t sank vehicles.:-)

After patch2.1 i have joined a game and it was a little bit laggy:
Warning: ENetConnection could not decrypt received packet.

Stefan Geiger - GIANTS Software 27.12.2010 11:53
You can lower the maximum number of players while the game is running to avoid that further people can join the game.

Torsten Pfau (Unknown) 04.01.2011 21:19
Yes i know. Now i have joined a two people game and got a Aitractor.lua error: attempt to index field player a nil value.

onToolTrafficCollisionsTrigger 720

Sit on a tractor with cultivator in ai- modus.

Lua: Error running function: onToolTrafficCollisionTrigger
D:/code/lsim2011/build/finalbin/dataS/scripts/vehicles/specializations/AITractor.lua(720) : attempt to index field 'player' (a nil value)
data/character/farmer/farmer_player.i3d (2.40mb in 244.86 ms)
Warning: deleting object 'aiCollisionTrigger' before all triggers are removed
Lua: Unknown entity id: 17507 method name: setEmittingState
Call Stack:
D:/code/lsim2011/build/finalbin/dataS/scripts/Utils.lua(1017) : setEmittingState
D:/code/lsim2011/build/finalbin/dataS/scripts/vehicles/specializations/Cultivator.lua(408) : setEmittingState
D:/code/lsim2011/build/finalbin/dataS/scripts/vehicles/specializations/Cultivator.lua(375) : onDeactivate
D:/code/lsim2011/build/finalbin/dataS/scripts/SpecializationUtil.lua(19) : f
D:/code/lsim2011/build/finalbin/dataS/scripts/vehicles/Vehicle.lua(1529) : onDetach
D:/code/lsim2011/build/finalbin/dataS/scripts/vehicles/Vehicle.lua(1565) : detachImplement
D:/code/lsim2011/build/finalbin/dataS/scripts/vehicles/specializations/Attachable.lua(133) : detachImplementByObject
D:/code/lsim2011/build/finalbin/dataS/scripts/vehicles/Vehicle.lua(654) : delete
D:/code/lsim2011/build/finalbin/dataS/scripts/network/NetworkNode.lua(58) : delete
D:/code/lsim2011/build/finalbin/dataS/scripts/network/Client.lua(29) : delete
D:/code/lsim2011/build/finalbin/dataS/scripts/BaseMission.lua(170) : delete
D:/code/lsim2011/build/finalbin/dataS/scripts/FSBaseMission.lua(182) : delete
D:/code/lsim2011/build/finalbin/dataS/missions/mission00.lua(79) : delete
D:/code/lsim2011/build/finalbin/dataS/missions/CareerMap01.lua(31) : delete
D:/code/lsim2011/build/finalbin/dataS/scripts/events.lua(131) : delete
D:/code/lsim2011/build/finalbin/dataS/scripts/gui/InGameMenu.lua(239) : OnInGameMenuMenu
D:/code/lsim2011/build/finalbin/dataS/scripts/gui/elements/ButtonElement.lua(419) : onClick
D:/code/lsim2011/build/finalbin/dataS/scripts/gui/elements/GuiElement.lua(294) : mouseEvent
D:/code/lsim2011/build/finalbin/dataS/scripts/gui/elements/GuiElement.lua(294) : mouseEvent
D:/code/lsim2011/build/finalbin/dataS/scripts/gui/Gui.lua(236) : mouseEvent
D:/code/lsim2011/build/finalbin/dataS/scripts/main.lua(701) : mouseEvent


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