Category | Farming Simulator 2011 |
Created | 12.12.2010 08:14 |
Torsten Pfau (Unknown) | 12.12.2010 08:18 |
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Please help! When i: -set the automatic- accept value ingame i wait till game is full, after this i change the value to false and after this i can´t use my keyboard. A lot of keys are disabled and the tractor drives to fast. The others can drive and chat normally and i have to strg+alt+entf. - is it possible that it laggs when the host as got another time- setting in otions? -... br donner. |
Stefan Geiger - GIANTS Software | 14.12.2010 09:48 |
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There is a script error happening, thus only a small part of the code is executed each frame. Can you send your log file when this happened? |
Torsten Pfau (Unknown) | 15.12.2010 01:18 |
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I´´ll do if i´ll get ten people together next time- by the way i think we need an option to set "game full" or something. I didn´t have a look on the log for this because i was lucky these times that 9/10 people didn´t sank vehicles.:-) After patch2.1 i have joined a game and it was a little bit laggy: Warning: ENetConnection could not decrypt received packet. |
Stefan Geiger - GIANTS Software | 27.12.2010 11:53 |
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You can lower the maximum number of players while the game is running to avoid that further people can join the game. |
Torsten Pfau (Unknown) | 04.01.2011 21:19 |
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Yes i know. Now i have joined a two people game and got a Aitractor.lua error: attempt to index field player a nil value. onToolTrafficCollisionsTrigger 720 Sit on a tractor with cultivator in ai- modus. Lua: Error running function: onToolTrafficCollisionTrigger D:/code/lsim2011/build/finalbin/dataS/scripts/vehicles/specializations/AITractor.lua(720) : attempt to index field 'player' (a nil value) data/character/farmer/farmer_player.i3d (2.40mb in 244.86 ms) Warning: deleting object 'aiCollisionTrigger' before all triggers are removed Lua: Unknown entity id: 17507 method name: setEmittingState Call Stack: D:/code/lsim2011/build/finalbin/dataS/scripts/Utils.lua(1017) : setEmittingState D:/code/lsim2011/build/finalbin/dataS/scripts/vehicles/specializations/Cultivator.lua(408) : setEmittingState D:/code/lsim2011/build/finalbin/dataS/scripts/vehicles/specializations/Cultivator.lua(375) : onDeactivate D:/code/lsim2011/build/finalbin/dataS/scripts/SpecializationUtil.lua(19) : f D:/code/lsim2011/build/finalbin/dataS/scripts/vehicles/Vehicle.lua(1529) : onDetach D:/code/lsim2011/build/finalbin/dataS/scripts/vehicles/Vehicle.lua(1565) : detachImplement D:/code/lsim2011/build/finalbin/dataS/scripts/vehicles/specializations/Attachable.lua(133) : detachImplementByObject D:/code/lsim2011/build/finalbin/dataS/scripts/vehicles/Vehicle.lua(654) : delete D:/code/lsim2011/build/finalbin/dataS/scripts/network/NetworkNode.lua(58) : delete D:/code/lsim2011/build/finalbin/dataS/scripts/network/Client.lua(29) : delete D:/code/lsim2011/build/finalbin/dataS/scripts/BaseMission.lua(170) : delete D:/code/lsim2011/build/finalbin/dataS/scripts/FSBaseMission.lua(182) : delete D:/code/lsim2011/build/finalbin/dataS/missions/mission00.lua(79) : delete D:/code/lsim2011/build/finalbin/dataS/missions/CareerMap01.lua(31) : delete D:/code/lsim2011/build/finalbin/dataS/scripts/events.lua(131) : delete D:/code/lsim2011/build/finalbin/dataS/scripts/gui/InGameMenu.lua(239) : OnInGameMenuMenu D:/code/lsim2011/build/finalbin/dataS/scripts/gui/elements/ButtonElement.lua(419) : onClick D:/code/lsim2011/build/finalbin/dataS/scripts/gui/elements/GuiElement.lua(294) : mouseEvent D:/code/lsim2011/build/finalbin/dataS/scripts/gui/elements/GuiElement.lua(294) : mouseEvent D:/code/lsim2011/build/finalbin/dataS/scripts/gui/Gui.lua(236) : mouseEvent D:/code/lsim2011/build/finalbin/dataS/scripts/main.lua(701) : mouseEvent |
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