|Category||Farming Simulator 2011|
|Pavel Sychev (unknown)||16.01.2011 22:28|
|I saw many files with different collision masks. How do I determine what values need for collision mask of some object?
Sorry for my bad english
|Stefan Geiger - GIANTS Software||18.01.2011 16:26|
|Here is an overview which bits are used for which feature:
non_pushable1 = bit1 = 2
non_pushable2 = bit2 = 4
static_world1 = bit3 = 8
static_world2 = bit4 = 16 = 0x10
tractors = bit6 = 64 = 0x40
combines = bit7 = 128 = 0x80
trailers = bit8 = 256 = 0x100
dynamic_objects = bit12 = 4096 = 0x1000
dynamic_objects_machines = bit13 = 8192 = 0x2000 flag for all machines, to make them collide
trigger_player = bit20 = 1048576 = hex 100000
trigger_tractors = bit21 = 2097152 = hex 200000
trigger_combines = bit22 = 4194304 = hex 400000
trigger_fillables = bit23 = 8388608 = hex 800000 (trailers, sprayers, sowingmachines)
trigger_dynamic_objects = bit24 = 16777216 = hex 1000000
trigger_trafficVehicles = bit25 = 33554432 = hex 2000000
trigger_cutters = bit26 = 67108864 = hex 4000000
kinematic_objects_without_collision = bit30 = 1073741824 = hex 40000000
So here are some examples which you should use for some objects. Other stuff you can create with the information above:
bits for tractors= 1,6,13,21 = 2105410 = 0x202042
bits for combines= 1,7,13,22 = 4202626 = 0x402082
bits for fillables= 1,8,13,23 = 8397058 = 0x802102
bits for cutters = 1,12,13,26 = 67121154 = 0x4003002
bits for tools = 1,13 = 8194
Note that only the main body of a tractor, combine, fillable should have the corresponding bits set. Other parts such as the wheel collisions normally don't need to have the trigger flag set, unless you really need it. E.g. the colliding part of the basin of a trailer.
Numbers preceded by a 0x are hexadecimal values. These are shown in the attribute panel fo the GIANTS Editor. The other values are the corresponding decimal values. These are used in the exporter settings in Maya, 3ds Max or Blender.
|Pavel (unknown)||18.01.2011 16:40|
|thanks a lot :)
|Thomas H. (Patar)||23.02.2011 11:24|
|So can I make a trailer-trigger (fillable) without collision?
|Mathias Fogh Kristensen (JD_Farmer)||11.10.2012 15:25|
|So, which collision should I put on a building ?
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