Category | Farming Simulator 2013 |
Created | 30.10.2012 08:56 |
Thi 4488 (Unknown) | 30.10.2012 09:00 |
---|---|
hello I have a question how can I create new foliage textures? |
Dirk Peeters (Unknown) | 06.11.2012 08:54 |
---|---|
hi, what you mean the ground textures or new fruits? |
Rsafasdsasd Sdasd (Unknown) | 09.11.2012 19:16 |
---|---|
New ground texture. I cant add or edit any of them. Its just no effect. |
Dirk Peeters (Unknown) | 09.11.2012 23:16 |
---|---|
ok i will test that out for you i have some ground textures from my getwoodcity map and i go insert them into my foliage test map. i report you later update: here a working new ground texture. (clay) create textures: map01/clay_weight.png textures/terrain/clay_diffuse.png filename="textures/terrain/clay_distance_diffuse.png" use this code as template <File fileId="3005" filename="map01/clay_weight.png" relativePath="true"/> <File fileId="3007" filename="textures/terrain/clay_diffuse.png" relativePath="true"/> <File fileId="3006" filename="textures/terrain/clay_distance_diffuse.png" relativePath="true"/> <Material name="clay_mat" materialId="3231" ambientColor="1 1 1"> <Texture fileId="3007"/> </Material> <Layer name="dirt" detailMapId="7" unitSize="16" weightMapId="5" distanceMapId="6" distanceMapUnitSize="128"/> <Layer name="grass" detailMapId="10" unitSize="10" weightMapId="8" distanceMapId="9" distanceMapUnitSize="128"/> <Layer name="rock" detailMapId="13" unitSize="16" weightMapId="11" distanceMapId="12" distanceMapUnitSize="128"/> <Layer name="beachSand" detailMapId="16" unitSize="16" weightMapId="14" distanceMapId="15" distanceMapUnitSize="128"/> <Layer name="gravel" detailMapId="19" unitSize="8" weightMapId="17" distanceMapId="18" distanceMapUnitSize="128"/> <Layer name="asphalt" detailMapId="22" unitSize="16" weightMapId="20" distanceMapId="21" distanceMapUnitSize="128"/> <Layer name="cobblestone" detailMapId="25" unitSize="8" weightMapId="23" distanceMapId="24" distanceMapUnitSize="128"/> <Layer name="lawnGrass" detailMapId="28" unitSize="8" weightMapId="26" distanceMapId="27" distanceMapUnitSize="128"/> <Layer name="clay" detailMapId="3007" unitSize="16" weightMapId="3005" distanceMapId="3006" distanceMapUnitSize="128"/> if you did it correct, your able to paint your new ground texture in ge grts IMT_jengske_BE |
Unknown | 09.11.2012 23:56 |
---|---|
ok i will test that out for you i have some ground textures from my getwoodcity map and i go insert them into my foliage test map. i report you later |
Simon Szil (Unknown) | 02.01.2013 13:16 |
---|---|
Hi! The DDS file is automatically generated? Or I create dds? |
Note: Log in to post. Create a new account here.