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Create new foliage textures?

Forum Overview >> Farming Simulator 2013

CategoryFarming Simulator 2013
Created30.10.2012 08:56


Thi 4488 (unknown) 30.10.2012 09:00
hello I have a question
how can I create new foliage textures?

Dirk Peeters (jengske_BE) 06.11.2012 08:54
hi,
what you mean the ground textures or new fruits?

Rsafasdsasd Sdasd (unknown) 09.11.2012 19:16
New ground texture.
I cant add or edit any of them. Its just no effect.

Dirk Peeters (jengske_BE) 09.11.2012 23:16
ok i will test that out for you i have some ground textures from my getwoodcity map and i go insert them into my foliage test map.

i report you later

update:

here a working new ground texture. (clay)

create textures:
map01/clay_weight.png
textures/terrain/clay_diffuse.png
filename="textures/terrain/clay_distance_diffuse.png"

use this code as template
<File fileId="3005" filename="map01/clay_weight.png" relativePath="true"/>
<File fileId="3007" filename="textures/terrain/clay_diffuse.png" relativePath="true"/>
<File fileId="3006" filename="textures/terrain/clay_distance_diffuse.png" relativePath="true"/>

<Material name="clay_mat" materialId="3231" ambientColor="1 1 1">
<Texture fileId="3007"/>
</Material>

<Layer name="dirt" detailMapId="7" unitSize="16" weightMapId="5" distanceMapId="6" distanceMapUnitSize="128"/>
<Layer name="grass" detailMapId="10" unitSize="10" weightMapId="8" distanceMapId="9" distanceMapUnitSize="128"/>
<Layer name="rock" detailMapId="13" unitSize="16" weightMapId="11" distanceMapId="12" distanceMapUnitSize="128"/>
<Layer name="beachSand" detailMapId="16" unitSize="16" weightMapId="14" distanceMapId="15" distanceMapUnitSize="128"/>
<Layer name="gravel" detailMapId="19" unitSize="8" weightMapId="17" distanceMapId="18" distanceMapUnitSize="128"/>
<Layer name="asphalt" detailMapId="22" unitSize="16" weightMapId="20" distanceMapId="21" distanceMapUnitSize="128"/>
<Layer name="cobblestone" detailMapId="25" unitSize="8" weightMapId="23" distanceMapId="24" distanceMapUnitSize="128"/>
<Layer name="lawnGrass" detailMapId="28" unitSize="8" weightMapId="26" distanceMapId="27" distanceMapUnitSize="128"/>
<Layer name="clay" detailMapId="3007" unitSize="16" weightMapId="3005" distanceMapId="3006" distanceMapUnitSize="128"/>

if you did it correct, your able to paint your new ground texture in ge

grts
IMT_jengske_BE


(unknown) 09.11.2012 23:56
ok i will test that out for you i have some ground textures from my getwoodcity map and i go insert them into my foliage test map.

i report you later

Simon Szil (unknown) 02.01.2013 13:16
Hi!
The DDS file is automatically generated? Or I create dds?


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