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Documentation for xml file for the i3d file

Forum Overview >> Farming Simulator 2013

CategoryFarming Simulator 2013
Created12.12.2012 19:59


Shelby Pergeson (unknown) 12.12.2012 20:00
When do we get the documentation for the xml file so that we can make sure it will work with i3d file

<components count="4">
<component1 centerOfMass="0 -1 -0.5" solverIterationCount="4" />
<component2 centerOfMass="4 -1 0" solverIterationCount="4" />
<component3 centerOfMass="-4 -1 0" solverIterationCount="4" />
<component4 solverIterationCount="4" />
<joint component1="0" component2="3" index="0>5|0|0|4" rotLimit="0 0 0" transLimit="0 0 0" />
<joint component1="0" component2="1" index="0>5|0|0|5" rotLimit="0 0 0" transLimit="0 0 0" />
<joint component1="0" component2="2" index="0>5" rotLimit="0 0 0" transLimit="0 0 0" />
<joint component1="0" component2="1" index="0>12" rotLimit="60 60 60" transLimit="0 0 0" />
<joint component1="0" component2="2" index="0>13" rotLimit="60 60 60" transLimit="0 0 0" />
</components>

such as what is component1 center of mass specs and what is component 1 how many should I have and the same thing for joint component 1


Erica Hansen (unknown) 14.12.2012 06:15
I love it when a software company actually cares about the people using their product.

Jeffrey Stanyer (milpol) 16.12.2012 07:20
Component 1 is the 1st parent in the list of your i3d (main object) etc. You have a bale trailer body (component1) with its sub components, you have the steering dolly and draw bar (component2) with its sub components (the objectname with a plus sign ).

joint component1="0" (would be the trailer body) component2="2" (would be the steering dolly and draw bar) index="0>5|0|0|4 (is the reference for the conection of the two)

Your Centre of mass in in the X,Y,Z plane (if the mass is offset and high, the object will tip over)

Solver iteration count prevents the object from vibrating/shakeing, max recommended number was 20 but could now be more



Shelby Pergeson (unknown) 16.12.2012 13:58
Thanks That helps a lot.
I was looking at one of there trailers and they had one that was 35 for solver iteration and the others ranging from 25 to 20 it was on a tall vehicle

Glenn52.com (glenn52) 18.12.2012 08:07
@Erica,

Alas, all too often these days developers forget where they came from.
This forum is riddled with unanswered questions, and all too obvious is the absence of GIANTS staff...



Glenn M S (unknown) 28.02.2013 07:47
they off spendin the money they charged for a error plauged game.............



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