Category | Farming Simulator 2013 |
Created | 24.07.2013 19:53 |
Simon Jensen (Unknown) | 24.07.2013 20:16 |
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I'm currently working on a map and trying to add silos. I've imported models\objects\silos\silos.i3d and textures\terrain\grounds\grainStations.i3d and then replicated the structure that is present in map01.i3d. That is - Inserting a grainStation object (from grainStations.i3d) into the grainStationSilos object. The final structure of the grainStationSilos object is as follows: grainStationSilos (root) -> grainStation_col2 -> grainStation --> grainStationTrigger ----> triggerStart ----> triggerEnd I also placed the siloTriggers underneath each silo. When I test the map I can load grain onto trailers, but when I try to unload a trailer with wheat etc. the silo is not being refilled, but instead I receive money. Guess I'm using the wrong trigger for the grain station? I just can't figure out which one to use. Any suggestions? |
Simon Jensen (Unknown) | 25.07.2013 19:23 |
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edit: post deleted (not relevant) |
Simon Jensen (Unknown) | 25.07.2013 19:55 |
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nvm found out what was wrong. I forgot to check the "isFarmTrigger" under user attributes for the grainStationTrigger. |
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