Category | Farming Simulator 2013 |
Created | 03.02.2014 15:59 |
Ludovic Fritz (mrludo40) | 03.02.2014 16:00 |
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hello, Here I created a mod I would like to move the flexible via "skinnedNodes" but I can not do it at all I use the "skinnedNodes" my flexible appears in the map and 3km (lol) how can I fix this? thank you to you. |
Manuel Leithner - GIANTS Software | 06.02.2014 12:17 |
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hi, the mesh pivot translation has to be (0,0,0) because on loading the mesh will be linked to the map rootnode. |
Ludovic Fritz (mrludo40) | 07.02.2014 14:45 |
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hello, I just ask one point info for the skeleton, it must set the "cannel box" in Maya skinCluster1 Envelope: 1 Skinning Method: Classic Linear Use Components: off Normalize Weights: Post Derform User Normals: on or not? if so, what parameter should I use thank you "For once in my 3D GE is well placed but once in game it is a place" |
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