|Category||Farming Simulator 2013|
|Ludovic Fritz (mrludo40)||03.02.2014 16:00|
Here I created a mod I would like to move the flexible via "skinnedNodes"
but I can not do it at all
I use the "skinnedNodes" my flexible appears in the map and 3km (lol)
how can I fix this?
thank you to you.
|Manuel Leithner - GIANTS Software||06.02.2014 12:17|
the mesh pivot translation has to be (0,0,0) because on loading the mesh will be linked to the map rootnode.
|Ludovic Fritz (mrludo40)||07.02.2014 14:45|
I just ask one point info for the skeleton, it must set the "cannel box" in Maya
Skinning Method: Classic Linear
Use Components: off
Normalize Weights: Post
Derform User Normals: on
if so, what parameter should I use thank you
"For once in my 3D GE is well placed but once in game it is a place"
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