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waterMill.onCreate on placeable Mod

Forum Overview >> Farming Simulator 2013

CategoryFarming Simulator 2013
Created07.06.2014 23:13


Peter Pech (Unknown) 07.06.2014 23:20
Hie all, i am create a placeable mod with the Watermill script from Game (watermill.onCreate), install this with the Giants Editor, wheel rotates. As placeable Mod, the wheel stops permanent. What can i do?
Thanks for help



Keary Smith (Unknown) 09.06.2014 22:17
I don't think you can make it rotate. I mean, there aren't any other placeable mods that move.
I'm sorry I couldn't be of any help. Keep trying though!

Emil Drefers (Unknown) 10.06.2014 16:14
Hi,

there are placeables, which have rotaing parts, an example therefore is the 'WindTurbine'.

But the problem is, that you cant use the same script from 'fixed or installed buildings' in 'placeables'.

You would need to write your very own script, or try to use the script of the WindTurbine - that would give you money, too ;)
(Well, i can't guarantee that it will work, as i did not run through it, but it should if you stick close enough to the original WindTurbine concerning hierarchy and userAttributes).

Good Luck.

Best,
Emil

Peter Pech (Unknown) 30.06.2014 21:34
thanks all for re ... i have this make with the Universalprocesskit Mod from mor2000 :)

this script mod is verry good :)


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