Category | Farming Simulator 2013 |
Created | 11.03.2015 11:43 |
Mirko C. (Unknown) | 11.03.2015 11:47 |
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Hello, I would add in sky snow and be able to see in my map mod how do I operate it?(there is a tutorial in pdf or hard copy for any add?) |
Emil Drefers (Unknown) | 11.03.2015 12:10 |
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Hi, currently we don't have any tutorial therefore. But you should be able to find a directory named "sky" in your mod map. Check it out ;) Cheers, Emil |
Mirko C. (Unknown) | 12.03.2015 11:19 |
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Thank you for your reply; Is the folder I added in my map mod, but what I can't do is to add the snow on the map there is a lua file special? How do I invoke the newly added game snow in the sky? |
Emil Drefers (Unknown) | 12.03.2015 11:42 |
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Hi, sorry, I was a bit wrong ;) So, in your mod map you have a lua file, porbably it is called SampleModMap.lua. This file loads the sky by using this command: self.environment = Environment:new(Utils.getFilename("$data/sky/sky_day_night.i3d", self.baseDirectory), true, 8, true, true); Now, you could change this command and replace the path to the sky with a path to your new sky in your mod map. In this case you would have to copy the default sky from the game root directory to your mod map first ;) Anyway ... there is a command which you can use in the console to start rain. gsStartRain This commands takes the following arguments gsStartRain duration raintype duration should be clear raintype can be: "rain", "hail", "fog", "cloudy" Finally, let me say that there is no snow by default in FS. If you really want to have snow ... you would have to dig deeper ;) Cheers, Emil |
Mirko C. (Unknown) | 15.03.2015 15:18 |
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Hi, I apologize if you post here the whole command line but is figuring out where do I enter the new: function SampleModMap:load() self:startLoadingTask(); self.environment = Environment:new(Utils.getFilename("sky/sky_day_night.i3d", self.baseDirectory), true, 8, true, true); self.helpIconsBase = nil; self.collectableHorseshoesObject = nil; self.fieldDefinitionBase = nil; self.vehicleShopBase = nil; self:loadMap(Utils.getFilename("map/map01.i3d", self.baseDirectory), true, self.loadMap01Finished, self); end; This is only one part number that I managed to edit at the moment but I don't know where I have to introduce the new command |
Emil Drefers (Unknown) | 16.03.2015 08:18 |
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Hi, the command is already in there :) It also loads the sky from the mod map. The line where it says: self.environment = ..... that's it. You don't need to change anything there. Try to have a look in the "sky" folder in your mod map - that's where the actual sky is loaded from. Cheers, Emil |
Mirko C. (Unknown) | 19.03.2015 10:02 |
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I had to remove the line "data" to be able to load in my mod this folder but trying I failed to see the snow (I used the sky to sky region simulator) I have to add a new command to work? gsStartRain that line I tried but I don't know where to find this command is not that I have to introduce myself? |
Mirko C. (Unknown) | 10.04.2015 11:41 |
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hi The command line that I have to add is like this? ex: g_currentMission.missionPDA:........ |
Emil Drefers (Unknown) | 10.04.2015 12:42 |
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Hi, "gsStartRain" is a console command - you can enter this command in the console if the game is running. The console can be opened by pressing the ^ key (should be left of the 1 key). But you have to set: <development> <controls>true</controls> </development> in your game.xml first. So "gsStartRain" is not a command which should be put into a lua file ;) Cheers, Emil |
Mirko C. (Unknown) | 13.04.2015 10:07 |
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Thank you very much hoping that the controls operate all |
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