|Category||Farming Simulator 2013|
|Jeff Ater (Jeffro)||21.03.2015 22:25|
|Ok, I import a mod building into my editor to place om my map and when i got to the actual game it is white, no color. I import it and place it where it need to go and save. This is with all that i import and save. go to the game and its white. Farming simulator 2013 titanium edition. I have the actual disk. giants editor 5.5.2 64
|Bilbo Beutlin (BBeutlin)||22.03.2015 14:58|
|On importing a i3d file the textures aren't automatically imported also.
You have to copy them manually into your map folder and then set the according texture pathes in i3d (eg. with a text editor).
|Emil Drefers (Unknown)||23.03.2015 08:55|
you can alos use the "export with files" option in the GIANTS Editor to export an object and its textures from one i3d file to an other (only to a new file).
Afterwards you can copy this newly generated i3d file and its textures to a subfolder of your new map.
Finally import the i3d file which is hierachically in/below your new map.
|Dario Urek (Unknown)||06.01.2017 20:42|
|dovloading mod farming simulator 2013 reloaded
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