Category | Farming Simulator 2013 |
Created | 21.03.2015 22:20 |
Jeff Ater (Jeffro) | 21.03.2015 22:25 |
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Ok, I import a mod building into my editor to place om my map and when i got to the actual game it is white, no color. I import it and place it where it need to go and save. This is with all that i import and save. go to the game and its white. Farming simulator 2013 titanium edition. I have the actual disk. giants editor 5.5.2 64 |
Bilbo Beutlin (BBeutlin) | 22.03.2015 14:58 |
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On importing a i3d file the textures aren't automatically imported also. You have to copy them manually into your map folder and then set the according texture pathes in i3d (eg. with a text editor). |
Emil Drefers (Unknown) | 23.03.2015 08:55 |
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Hi, you can alos use the "export with files" option in the GIANTS Editor to export an object and its textures from one i3d file to an other (only to a new file). Afterwards you can copy this newly generated i3d file and its textures to a subfolder of your new map. Finally import the i3d file which is hierachically in/below your new map. Cheers, Emil |
Dario Urek (Unknown) | 06.01.2017 20:42 |
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dovloading mod farming simulator 2013 reloaded |
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