Category | Farming Simulator 2013 |
Created | 20.09.2015 07:46 |
William Miles (WillMiles) | 20.09.2015 07:48 |
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Trying to make a trailer with two semi trailer attachers... can get the first one to attach in game, but the second one won't attach.... What do i need to change? <?xml version="1.0" encoding="utf-8" standalone="no" ?> <vehicle type="RWT"> <annotation>Copyright (C) GIANTS Software GmbH, All Rights Reserved.</annotation> <filename>RWT.i3d</filename> <name> <en>RWT trailer TRI 350 BT</en> <de>RWT trailer TRI 350 BT</de> <fr>Remorque semi RoadWest TRI 350 BT</fr> </name> <typeDesc> <en>RWT trailer TRI 350 BT</en> <de>RWT trailer TRI 350 BT</de> <fr>Remorque semi RoadWest TRI 350 BT</fr> </typeDesc> <size width="4.0" length="12.0" lengthOffset="0" /> <wheels autoRotateBackSpeed="2.0"> <wheel driveMode="0" repr="0>4" radius="0.6" deltaY="0.1" suspTravel="0.14" spring="20" damper="1" mass="0.4" /> <wheel driveMode="0" repr="0>5" radius="0.6" deltaY="0.1" suspTravel="0.14" spring="20" damper="1" mass="0.4" /> <wheel driveMode="0" repr="0>6" radius="0.6" deltaY="0.1" suspTravel="0.14" spring="20" damper="1" mass="0.4" /> <wheel driveMode="0" repr="0>7" radius="0.6" deltaY="0.1" suspTravel="0.14" spring="20" damper="1" mass="0.4" /> <wheel driveMode="0" repr="0>8" radius="0.6" deltaY="0.1" suspTravel="0.14" spring="20" damper="1" mass="0.4" /> <wheel driveMode="0" repr="0>9" radius="0.6" deltaY="0.1" suspTravel="0.14" spring="20" damper="1" mass="0.4" /> </wheels> <steeringAxleAngleScale startSpeed="20" endSpeed="60" /> <brakeForce>2</brakeForce> <downForce>4</downForce> <capacity>40000</capacity> <massPerFillLevel value="0.00005" /> <fillPlanes> <fillPlane type="maize"> <node index="2|3|0"> <key time="0" x="0.00201" y="-2.38566" rotation="-0.0170624 0 0" scale="0.2 0.01 0.97"/> <key time="0.2" x="0.00201" y="-2.30455" rotation="-0.0105424 0 0" scale="0.8 0.1 0.975"/> <key time="0.3" x="0.00201" y="-2.17496" rotation="-0.0105424 0 0" scale="0.8 0.2 0.975"/> <key time="0.5" x="0.00201" y="-1.86806" rotation="-0.0080374 0 0" scale="0.91 0.4 0.985"/> <key time="0.9" y="-1.25523" rotation="0 0 0" scale="1 0.9 0.99"/> <key time="1" y="-1.18973" rotation="0 0 0" scale="1 1 1"/> </node> </fillPlane> <fillPlane type="rape"> <node index="2|3|1"> <key time="0" x="0.00201" y="-2.38566" rotation="-0.0170624 0 0" scale="0.2 0.01 0.97"/> <key time="0.2" x="0.00201" y="-2.30455" rotation="-0.0105424 0 0" scale="0.8 0.1 0.975"/> <key time="0.3" x="0.00201" y="-2.17496" rotation="-0.0105424 0 0" scale="0.8 0.2 0.975"/> <key time="0.5" x="0.00201" y="-1.86806" rotation="-0.0080374 0 0" scale="0.91 0.4 0.985"/> <key time="0.9" y="-1.25523" rotation="0 0 0" scale="1 0.9 0.99"/> <key time="1" y="-1.18973" rotation="0 0 0" scale="1 1 1"/> </node> </fillPlane> <fillPlane type="sugarbeet"> <node index="2|3|2"> <key time="0" x="0.00201" y="-2.38566" rotation="-0.0170624 0 0" scale="0.2 0.01 0.97"/> <key time="0.2" x="0.00201" y="-2.30455" rotation="-0.0105424 0 0" scale="0.8 0.1 0.975"/> <key time="0.3" x="0.00201" y="-2.17496" rotation="-0.0105424 0 0" scale="0.8 0.2 0.975"/> <key time="0.5" x="0.00201" y="-1.86806" rotation="-0.0080374 0 0" scale="0.91 0.4 0.985"/> <key time="0.9" y="-1.25523" rotation="0 0 0" scale="1 0.9 0.99"/> <key time="1" y="-1.18973" rotation="0 0 0" scale="1 1 1"/> </node> </fillPlane> <fillPlane type="potato"> <node index="2|3|3"> <key time="0" x="0.00201" y="-2.38566" rotation="-0.0170624 0 0" scale="0.2 0.01 0.97"/> <key time="0.2" x="0.00201" y="-2.30455" rotation="-0.0105424 0 0" scale="0.8 0.1 0.975"/> <key time="0.3" x="0.00201" y="-2.17496" rotation="-0.0105424 0 0" scale="0.8 0.2 0.975"/> <key time="0.5" x="0.00201" y="-1.86806" rotation="-0.0080374 0 0" scale="0.91 0.4 0.985"/> <key time="0.9" y="-1.25523" rotation="0 0 0" scale="1 0.9 0.99"/> <key time="1" y="-1.18973" rotation="0 0 0" scale="1 1 1"/> </node> </fillPlane> <fillPlane type="barley"> <node index="2|3|4"> <key time="0" x="0.00201" y="-2.38566" rotation="-0.0170624 0 0" scale="0.2 0.01 0.97"/> <key time="0.2" x="0.00201" y="-2.30455" rotation="-0.0105424 0 0" scale="0.8 0.1 0.975"/> <key time="0.3" x="0.00201" y="-2.17496" rotation="-0.0105424 0 0" scale="0.8 0.2 0.975"/> <key time="0.5" x="0.00201" y="-1.86806" rotation="-0.0080374 0 0" scale="0.91 0.4 0.985"/> <key time="0.9" y="-1.25523" rotation="0 0 0" scale="1 0.9 0.99"/> <key time="1" y="-1.18973" rotation="0 0 0" scale="1 1 1"/> </node> </fillPlane> <fillPlane type="wheat"> <node index="2|3|4"> <key time="0" x="0.00201" y="-2.38566" rotation="-0.0170624 0 0" scale="0.2 0.01 0.97"/> <key time="0.2" x="0.00201" y="-2.30455" rotation="-0.0105424 0 0" scale="0.8 0.1 0.975"/> <key time="0.3" x="0.00201" y="-2.17496" rotation="-0.0105424 0 0" scale="0.8 0.2 0.975"/> <key time="0.5" x="0.00201" y="-1.86806" rotation="-0.0080374 0 0" scale="0.91 0.4 0.985"/> <key time="0.9" y="-1.25523" rotation="0 0 0" scale="1 0.9 0.99"/> <key time="1" y="-1.18973" rotation="0 0 0" scale="1 1 1"/> </node> </fillPlane> </fillPlanes> <tipReferencePoints> <tipReferencePoint index="0>16" width="3" /> </tipReferencePoints> <tipAnimations> <tipAnimation speedScale="1" animationName="tipAnimationback" dischargeStartTime="1.5" dischargeEndTime="13" > <dischargeParticleSystems> <dischargeParticleSystem type="wheat" node="0>2|4" position="0 0 0" rotation="0 0 0" file="$data/vehicles/particleSystems/trailerDPSBig.i3d" /> <dischargeParticleSystem type="maize" node="0>2|4" position="0 0 0" rotation="0 0 0" file="$data/vehicles/particleSystems/trailerDPSBig.i3d" /> <dischargeParticleSystem type="barley" node="0>2|4" position="0 0 0" rotation="0 0 0" file="$data/vehicles/particleSystems/trailerDPSBig.i3d" /> <dischargeParticleSystem type="rape" node="0>2|4" position="0 0 0" rotation="0 0 0" file="$data/vehicles/particleSystems/trailerDPSBigRape.i3d" /> <dischargeParticleSystem type="potato" node="0>2|4" position="0 0 0" rotation="0 0 0" file="$data/vehicles/particleSystems/trailerDPSBigPotato.i3d" /> <dischargeParticleSystem type="sugarBeet" node="0>2|4" position="0 0 0" rotation="0 0 0" file="$data/vehicles/particleSystems/trailerDPSBigSugarBeet.i3d" /> </dischargeParticleSystems> </tipAnimation> </tipAnimations> <lightCoronas> <lightCorona index="0>11" /> </lightCoronas> <brakeLights> <brakeLight index="0>12" /> </brakeLights> <lightsaddon lightsStayOn="false"> <light type="dirLeft" index="0>13|1" /> <light type="dirRight" index="0>13|0" /> <light type="reverse" index="0>18" /> <flashers soundfile="blinktick.wav" lowPitch="0.6" highPitch="0.8" volume="0.6" autoreturn="true" tolerance="0.9"/> <toggleSound pitch="0.5"/> </lightsaddon> <foldingParts> <foldingPart componentJointIndex="0" anchorActor="0" animationClip="bacheSource" rootNode="0>2|2|0" speedScale="1" /> </foldingParts> <movingTools> <!-- support --> <movingTool index="0>1" componentJointIndex="0" anchorActor="0"/> <!-- cylinder with tipper --> <movingTool index="0>2"> <dependentPart index="0>3" /> </movingTool> </movingTools> <animations> <!-- move support wheel down/up --> <animation name="moveSupport"> <part node="1" startTime="0" duration="0.6" startTrans="0.06093 0.89099 1.17314" endTrans="0.06093 0.40209 1.17314" /> </animation> <animation name="tipAnimationback"> <part node="0>2" startTime="0" endTime="5.166" startRot="0 0 0" endRot="-32 0 0" /> <part node="0>2|1" startTime="0" endTime="1.0417" startRot="0 0 0" endRot="18.33192 0 0" /> <part node="0>2|1" startTime="1.0417" endTime="2.0833" startRot="18.33192 0 0" endRot="23.95054 0 0" /> <part node="0>2|1" startTime="2.0833" endTime="3.125" startRot="23.95054 0 0" endRot="29.07754 0 0" /> <part node="0>2|1" startTime="3.125" endTime="5.166" startRot="29.07754 0 0" endRot="34.4891 0 0" /> </animation> </animations> <support animationName="moveSupport" /> <movingParts> <movingPart index="0>3" referencePoint="0>2|5" referenceFrame="0>2|5"> <translatingPart index="0>3|0" /> <translatingPart index="0>3|0|0" /> <translatingPart index="0>3|0|0|0" /> <translatingPart index="0>3|0|0|0|0" /> </movingPart> </movingParts> <hydraulicSound file="$data/vehicles/steerable/deutz/hydraulicUp.wav" pitchOffset="0.9" volume="1.0" /> <fillSound file="$data/maps/sounds/siloFillSound.wav" pitchOffset="1.0" volume="1.5" /> <attacherJoint index="0>14" jointType="semitrailer"/> <attacherJoint index="0>15" allowsJointLimitMovement="false" allowsLowering="false" maxRotLimit="12 175 12" jointType="semitrailer" enableCollision="true" /> <fillRootNode index="0>" /> <exactFillRootNode index="0>10" /> <fillAutoAimTargetNode index="0>17" /> <fillMassNode index="0>" /> <fillTypes fruitTypes="wheat rape maize barley potato sugarBeet"/> <components count="2"> <component1 centerOfMass="0 0 0" solverIterationCount="12" /> <component2 centerOfMass="0 0 0" solverIterationCount="12" /> <joint component1="0" component2="1" index="0>1" rotLimit="0 0 0" transLimit="0 0 0" /> </components> <!--- <schemaOverlay file="$data/vehicles/schemas/implementSchema.png" fileSelected="$data/vehicles/schemas/implementSchemaSelected.png" width="0.5" height="0.5" attacherJointPosition="0 0"/> ---> <schemaOverlay file="$data/vehicles/schemas/implementSchema.png" fileSelected="$data/vehicles/schemas/implementSchemaSelected.png" width="0.5" height="0.5" attacherJointPosition="0 0"> <attacherJoint position="0.5 0" rotation="0" invertX="false" /> </schemaOverlay> </vehicle> |
Emil Drefers (Unknown) | 21.09.2015 08:16 |
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Hi, for attacherJoints its is very important to make sure that their orientation is correct. As always, please have a look at the default vehicles. e.g. the kroeger HKD 302, this is a trailer which can attach an other trailer too. Take a close look at the <attacherJoints> <attacherJoint index="0>4" .... /> </attacherJoints> attributes and I'm pretty sure you will figure out how it is done correctly. Cheers, Emil |
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