Community Forum

How to convert mods

Forum Overview >> Farming Simulator 2013

CategoryFarming Simulator 2013
Created05.02.2016 18:31


Logan Kimball (Unknown) 05.02.2016 18:40
How do I convert a 2015 mod to 2013? I have a cool race car mod but it won't work in 2013 cuz its for 15. I could not find a good tut on it. all the ones i saw either popped up ads (one of which made me jump cuz of the alarm sound it made) or is was a vid on a site from the other side of the world (I'm in USA)

Emil Drefers (Unknown) 08.02.2016 08:07
Hi,

personally I can't recommend you to convert FS15 vehicle to FS13.
Well, it depends on how it was build and how the textures are set up.
But if it is correctly set up for FS15 it won't look good in FS13 without doing some proper adjustments.

Why don't you buy a copy of FS15, it has a lot of really cool new features and looks better than FS13.

Cheers,
Emil

Logan Kimball (Unknown) 23.02.2016 21:07
I got it a day or so ago and 15 is awesome!!! Thank you for producing it, just wish the ground wasn't butter LOL. Can't wait for 17!!!!!!!!!!!!!

Logan,
Crazy modder

PS: why is the newest editor crashing when i save a map? it wasn't doing it yesterday, but today, it broke.

Emil Drefers (Unknown) 24.02.2016 08:14
Hi,

you can find the log.txt of the editor in the following directory:
C:\Users\username\AppData\Local\GIANTS Editor 64bit 6.0.5

If you post it here we could try to find the error(s).

Also make sure that you do not try to save the map in a directory which you have no write access to.
C:\Users\username\Documents\My Games\FarmingSimulator2015\mods
is the best place for mods ;)

Cheers,
Emil

Logan Kimball (Unknown) 25.02.2016 01:48
Hey,

I will check the log.txt file. I don't think my desktop is restricted, but thanks anyway.

Logan,
Crazy modder

Logan Kimball (Unknown) 25.02.2016 16:20
OK here is the editor_log.txt's contents (for 6.0.5 cuz it's a 15 map i want to make.

GIANTS Engine Runtime 6.0.2 64bit (Build Date: Jan 26 2016)
Copyright (c) 2008-2015, GIANTS Software GmbH (giants-software.com), All Rights Reserved.
Copyright (c) 2003-2015, Christian Ammann and Stefan Geiger, All Rights Reserved.
Application: GIANTS Editor 64bit 6.0.5
Main System
CPU: Intel(R) Celeron(R) CPU N2840 @ 2.16GHz
Memory: 3986 MB
OS: Windows NT 6.2 64-bit
Physics System
Version: 5.9.4
Thread(s): 1
Sound System
Driver: OpenAL Software
Render System
Driver: OpenGL
Card Vendor: Intel
Renderer: Intel(R) HD Graphics
Version: 4.0.0 - Build 10.18.10.4276
Shader Version: 4.00 - Build 10.18.10.4276
GL_NV_texture_compression_vtc not supported
max_texture_layers: 16
GL_ATI_texture_float not supported
OpenGL initialization successful
Hardware Profile
Level: Low (auto)
View Distance Factor: 0.750000
Shadow Quality: 0.000000
Skip Mipmaps: 1
LOD Distance Factor: 0.750000
Terrain LOD Distance Factor: 0.750000
Foliage View Distance Factor: 1.000000
Volume Mesh Tessellation Factor: 1.500000
Tyre Tracks Segments Factor: 0.500000
Check for updates (http://gdn.giants-software.com)
C:\Users\LoganK\Desktop\modding15resource\my maps\Digging\map\map01.i3d (6445.85 ms)


Emil Drefers (Unknown) 26.02.2016 08:22
Hi,

your graphics card seems to be a 'onboard card':

Render System
Driver: OpenGL
Card Vendor: Intel
Renderer: Intel(R) HD Graphics

The GE requires a graphics card which has 'good support' of OpenGL.
But the 'onboard cards' mostly don't offer that.
So, I wonder if the GE opens at all ...

You can give it a last try and do what our video tutorial says about creating and editing a new mod map.
If that fails, it is very likely a problem with your graphics card.

Cheers,
Emil

Logan Kimball (Unknown) 26.02.2016 18:34
Hello,
I will try that but it opens fine and I can import, open, and other things with it.
It just crashed every time i save

Thanks,
Logan,
Crazy Modder

Logan Kimball (Unknown) 26.02.2016 18:42
It failed.

Logan Kimball (Unknown) 26.02.2016 18:46
Guess I just have to mod 13 only, cuz my GE crashed. So I either need to get a new computer (which I just did) or do just FS2013 mods.

Thanks,
Logan,
Crazy Modder (I hope)

Emil Drefers (Unknown) 29.02.2016 08:05
Hi,

did you create a new mod map, exactly as stated in the video tutorials?

Cheers,
Emil

Logan Kimball (Unknown) 01.03.2016 19:07
Hello,

Yes Emil, I did just what it said. When I did the Export All With Files step it crashed.

Logan,
Crazy Modder (I hope)

Emil Drefers (Unknown) 02.03.2016 08:09
Hi,

thanks for following the video tutorial.

Well, for me it just works fine when I export the default map to my "mods" folder.
But it takes sometime (~30 sec. on a SSD, which means that it will take much longer on a normal hard drive)
... so be patient .. eventually you aborted the export?
Please try it again don't even move the mouse during that process (just to make you don't interupt it somehow)

Cheers,
Emil



Logan Kimball (Unknown) 07.03.2016 01:13
Emil,

I redid the step without moving the mouse and it still crashed.

Logan,
Farming Simulator 2013 modder

Emil Drefers (Unknown) 07.03.2016 08:15
Hi,

thanks for the feedback.

I will inform our team about the problem, hopefully they can find the cause.
Maybe they will need some information of yours ... we will see.

Cheers,
Emil

Logan Kimball (Unknown) 08.04.2016 19:32
Sorry i couldn't get back, i moved and just recently got set back up. Thanks! I hope they find the cause but if not, i want to build a computer anyway. well i have plenty of info in case you need it! once again, thanks!

Logan,
Nothing Modder (Gerr)


Note: Log in to post. Create a new account here.