Category | Farming Simulator 15 |
Created | 18.12.2014 04:18 |
After Shave (Unknown) | 18.12.2014 04:19 |
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Hello all, I'm finishing a simple flatbed trailer and have a problem with the lights. The turn signals don't alternate on and off. They just stay on when activated. I'm wondering if someone could take a look at my .xml's and .i3d below. There are no log errors. I'm so close, and stumped! Thanks, evah. [code]<?xml version="1.0" encoding="utf-8" standalone="no" ?> <modDesc descVersion="21"> <author>evah</author> <version>1.0</version> <title> <en>Flatbed Trailer</en> <de>Flachbettanhänger</de> </title> <description> <en>This utility trailer allows you to transport pallets to bales with ease. It's standard equipped with a low hitch and dynamic-mount loading.</en> <de>Dieses Dienstprogramm Anhänger transportiert Paletten und Ballen mit Leichtigkeit. Es ist standardmäßig mit einem niedrigen Anbauanordnung und dynamischer Belastung.</de> </description> <iconFilename>store_flatbedTrailer.dds</iconFilename> <multiplayer supported="true"/> <type name="dynamicMountAttacherTrailer" className="Vehicle" filename="$dataS/scripts/vehicles/Vehicle.lua"> <specialization name="attachable" /> <specialization name="washable" /> <specialization name="dynamicMountAttacher" /> <specialization name="mountable" /> </type> <storeItems> <storeItem> <name> <en>Lizard Flatbed</en> <de>Lizard Flachbettanhänger</de> </name> <rotation>0</rotation> <functions> <function>$l10n_function_baleTrailer</function> </functions> <image active="store_flatbedTrailer.dds" brand="brand_lizard.dds"/> <price>4350</price> <dailyUpkeep>2</dailyUpkeep> <xmlFilename>flatbedTrailer.xml</xmlFilename> <brand>Lizard</brand> <category>misc</category> <specs> <power></power> </specs> </storeItem> </storeItems> </modDesc> [/code] [code]<?xml version="1.0" encoding="utf-8" standalone="no" ?> <vehicle type="dynamicMountAttacherTrailer"> <annotation>Copyright (C) GIANTS Software GmbH, All Rights Reserved.</annotation> <name> <en>Lizard Flatbed Trailer</en> <de>Lizard Flatbed Trailer</de> </name> <filename>flatbedTrailer.i3d</filename> <size width="3" length="9" /> <wheels autoRotateBackSpeed="2.0"> <wheel restLoad="0.7" repr="0>0" radius="0.457" initialCompression="30" suspTravel="0.08" spring="13" damper="10" mass="0.04" /> <wheel restLoad="0.7" repr="0>1" radius="0.457" initialCompression="30" suspTravel="0.08" spring="13" damper="10" mass="0.04" /> <wheel restLoad="0.4" repr="0>2" radius="0.457" initialCompression="30" suspTravel="0.08" spring="13" damper="10" mass="0.04" hasTyreTracks="true" tyreTrackAtlasIndex="4"/> <wheel restLoad="0.4" repr="0>3" radius="0.457" initialCompression="30" suspTravel="0.08" spring="13" damper="10" mass="0.04" hasTyreTracks="true" tyreTrackAtlasIndex="4"/> </wheels> <dynamicallyLoadedParts> <dynamicallyLoadedPart node="11|0" linkNode="0>0" filename="$data/vehicles/wheels/lizard/lizardUnsized.i3d" /> <dynamicallyLoadedPart node="11|1" linkNode="0>1" filename="$data/vehicles/wheels/lizard/lizardUnsized.i3d" /> <dynamicallyLoadedPart node="11|0" linkNode="0>2" filename="$data/vehicles/wheels/lizard/lizardUnsized.i3d" /> <dynamicallyLoadedPart node="11|1" linkNode="0>3" filename="$data/vehicles/wheels/lizard/lizardUnsized.i3d" /> </dynamicallyLoadedParts> <brakeForce>0.3</brakeForce> <lightCoronas> <lightCorona index="6" /> </lightCoronas> <brakeLights> <brakeLight index="0>8" /> </brakeLights> <turnSignals> <turnSignalLeft index="0>5|0" /> <turnSignalRight index="0>5|1" /> </turnSignals> <inputAttacherJoints> <inputAttacherJoint index="4" jointType="trailerLow"/> </inputAttacherJoints> <!-- dynamicMountAttacherTrigger triggerNode="0>13" rootNode="0>" jointNode="0>" forceAcceleration="30" --> <dynamicMountAttacherTrigger triggerNode="0>13" rootNode="0>" jointNode="0>" forceAcceleration="67" /> <allowFillFromAir value="false" /> <allowTipDischarge value="false" /> <animations> <!-- move support wheel down/up --> <animation name="moveSupport"> <part node="7" startTime="0" duration="0.6" startTrans="0 0.385 0" endTrans="0 0 0" /> </animation> </animations> <support animationName="moveSupport" /> <washable dirtDuration="90" washDuration="1" workMultiplier="4" /> <driveGroundParticleSystems> <driveGroundParticleSystem file="$data/vehicles/particleAnimations/shared/drivingParticleSystem.i3d" wheel="1" /> <driveGroundParticleSystem file="$data/vehicles/particleAnimations/shared/drivingParticleSystem.i3d" wheel="2" /> <driveGroundParticleSystem file="$data/vehicles/particleAnimations/shared/drivingParticleSystem.i3d" wheel="3" /> <driveGroundParticleSystem file="$data/vehicles/particleAnimations/shared/drivingParticleSystem.i3d" wheel="4" /> </driveGroundParticleSystems> <components count="1"> <component1 centerOfMass="0 0.5 -0.7" solverIterationCount="10" /> </components> <schemaOverlay file="$dataS2/menu/schemas/implementSchema.png" fileSelected="$dataS2/menu/schemas/implementSchemaSelected.png" width="0.5" height="0.5" attacherJointPosition="0 0"/> </vehicle>[/code] [code]<?xml version="1.0" encoding="iso-8859-1"?> <i3D name="flatbed_GEexport.blend" version="1.6" xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xsi:noNamespaceSchemaLocation="http://i3d.giants.ch/schema/i3d-1.6.xsd"> <Asset> <Export program="GIANTS Editor 64bit" version="6.0.3"/> </Asset> <Files> <File fileId="6" filename="//car_corona_red_diffuse.dds" relativePath="true"/> <File fileId="4" filename="//corona_orange.dds" relativePath="true"/> <File fileId="10" filename="//cubemapRough.dds" relativePath="true"/> <File fileId="2" filename="//orange_selfilum.dds" relativePath="true"/> <File fileId="5" filename="//red_selfilum.dds" relativePath="true"/> <File fileId="3" filename="//shared/emissiveLightsShader.xml" relativePath="true"/> <File fileId="7" filename="//support_diffuse.png" relativePath="true"/> <File fileId="8" filename="//support_normal.png" relativePath="true"/> <File fileId="9" filename="//support_specular.png" relativePath="true"/> <File fileId="12" filename="//trailer_diffuse.png" relativePath="true"/> <File fileId="13" filename="//trailer_normal.png" relativePath="true"/> <File fileId="14" filename="//trailer_specular.png" relativePath="true"/> <File fileId="11" filename="//vehicleShaderDirt.xml" relativePath="true"/> </Files> <Materials> <Material name="default" materialId="9" diffuseColor="0.294118 0.294118 0.294118 1" ambientColor="1 1 1"> </Material> <Material name="red_mat" materialId="11" ambientColor="1 1 1" alphaBlending="true" customShaderId="3" customShaderVariation="STATIC_LIGHT"> <Emissivemap fileId="6"/> </Material> <Material name="orange_mat" materialId="12" ambientColor="1 1 1" alphaBlending="true" customShaderId="3" customShaderVariation="STATIC_TURNLIGHT"> <Emissivemap fileId="4"/> </Material> <Material name="red_self" materialId="13" ambientColor="1 1 1" alphaBlending="true" customShaderId="3" customShaderVariation="STATIC_LIGHT"> <Emissivemap fileId="5"/> </Material> <Material name="orange_self" materialId="14" ambientColor="1 1 1" alphaBlending="true" customShaderId="3" customShaderVariation="STATIC_TURNLIGHT"> <Emissivemap fileId="2"/> </Material> <Material name="support_mat" materialId="7" ambientColor="1 1 1" cosPower="50" specularColor="1 1 1" customShaderId="11"> <Texture fileId="7"/> <Normalmap fileId="8"/> <Glossmap fileId="9"/> <Reflectionmap fileId="10" wrap="false" type="cube" scaling="1" refractiveIndex="1" bumpScale="0.1" objectMask="2147483647"/> <CustomParameter name="RDT" value="1 1 20 20"/> <CustomParameter name="offsetUV" value="0 0 0 0"/> <CustomParameter name="uvCenterSize" value="0.5 0.5 1 1"/> <CustomParameter name="colorScale" value="0.8 0.55 0.055 1"/> </Material> <Material name="trailer_mat" materialId="8" ambientColor="1 1 1" cosPower="50" specularColor="1 1 1" customShaderId="11"> <Texture fileId="12"/> <Normalmap fileId="13"/> <Glossmap fileId="14"/> <Reflectionmap fileId="10" wrap="false" type="cube" scaling="1" refractiveIndex="1" bumpScale="0.1" objectMask="2147483647"/> <CustomParameter name="RDT" value="1 1 20 20"/> <CustomParameter name="offsetUV" value="0 0 0 0"/> <CustomParameter name="uvCenterSize" value="0.5 0.5 1 1"/> <CustomParameter name="colorScale" value="0.8 0.55 0.055 1"/> </Material> </Materials> <Dynamics> </Dynamics> <Scene> <Shape shapeId="1" name="flatbedTrailer" dynamic="true" compound="true" collisionMask="8397058" density="0.184" clipDistance="300" nodeId="52" materialIds="9" castsShadows="true" receiveShadows="true" nonRenderable="true"> <TransformGroup name="wheel01" translation="0.993832 0.451476 -0.722766" nodeId="53"/> <TransformGroup name="wheel02" translation="-0.993821 0.451476 -0.722766" nodeId="54"/> <TransformGroup name="wheel03" translation="0.993958 0.454764 -1.78947" nodeId="55"/> <TransformGroup name="wheel04" translation="-0.993847 0.454743 -1.789" nodeId="56"/> <TransformGroup name="attacherJoint" translation="0 0.550772 4.4685" rotation="0 90 0" nodeId="57"/> <TransformGroup name="turnSignals" nodeId="58"> <TransformGroup name="left" nodeId="59"> <Shape shapeId="2" name="turn_left_selfIllum" rotation="90 -0 0" nodeId="60" materialIds="14" castsShadows="true" receiveShadows="true"/> <Shape shapeId="3" name="turn_left_corona" rotation="90 -0 0" nodeId="61" materialIds="12"/> </TransformGroup> <TransformGroup name="right" nodeId="62"> <Shape shapeId="4" name="turn_right_selfilum" rotation="90 -0 0" nodeId="63" materialIds="14" castsShadows="true" receiveShadows="true"/> <Shape shapeId="5" name="turn_right_corona" rotation="90 -0 0" nodeId="64" materialIds="12"/> </TransformGroup> </TransformGroup> <TransformGroup name="lightCoronas" visibility="false" nodeId="65"> <Shape shapeId="6" name="corona_selfillum" rotation="90 -0 0" nodeId="66" materialIds="13" castsShadows="true" receiveShadows="true"/> <Shape shapeId="7" name="corona_right" rotation="90 -0 0" nodeId="67" materialIds="11"/> <Shape shapeId="8" name="corona_left" rotation="90 -0 0" nodeId="68" materialIds="11"/> </TransformGroup> <Shape shapeId="9" name="support" clipDistance="50" nodeId="69" materialIds="7" castsShadows="true" receiveShadows="true"> <Shape shapeId="10" name="supportCol" visibility="false" static="true" compoundChild="true" nodeId="70" materialIds="9" castsShadows="true" receiveShadows="true" nonRenderable="true"/> </Shape> <TransformGroup name="lightBrake" visibility="false" nodeId="71"> <Shape shapeId="11" name="brake_selfillum" rotation="90 -0 0" nodeId="72" materialIds="13" castsShadows="true" receiveShadows="true"/> <Shape shapeId="12" name="brake_right_corona" rotation="90 -0 0" nodeId="73" materialIds="11"/> <Shape shapeId="13" name="brake_left_corona" rotation="90 -0 0" nodeId="74" materialIds="11"/> </TransformGroup> <Shape shapeId="14" name="flatbedTrailer_vis" nodeId="75" materialIds="8" castsShadows="true" receiveShadows="true"/> <Shape shapeId="15" name="frontPart" visibility="false" static="true" compoundChild="true" collisionMask="8450" staticFriction="0" dynamicFriction="0" density="0.001" nodeId="76" materialIds="9" castsShadows="true" receiveShadows="true" nonRenderable="true"/> <Shape shapeId="16" name="wheelRearRightCol" visibility="false" static="true" compoundChild="true" collisionMask="8450" staticFriction="0" dynamicFriction="0" density="0.001" nodeId="77" materialIds="9" castsShadows="true" receiveShadows="true" nonRenderable="true"/> <Shape shapeId="17" name="wheelRearLeftCol" visibility="false" static="true" compoundChild="true" collisionMask="8450" staticFriction="0" dynamicFriction="0" density="0.001" nodeId="78" materialIds="9" castsShadows="true" receiveShadows="true" nonRenderable="true"/> <Shape shapeId="18" name="dynamicMountTrigger" visibility="false" kinematic="true" compound="true" trigger="true" collisionMask="83894272" nodeId="79" materialIds="9" castsShadows="true" receiveShadows="true" nonRenderable="true"/> </Shape> <Camera name="persp" translation="0.0395945 1.00968 -5.17068" rotation="174.57 4.65362 180" nodeId="80" fov="35" nearClip="0.1" farClip="100"/> </Scene> </i3D>[/code] Again thanks for any help. |
After Shave (Unknown) | 20.12.2014 00:33 |
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I think I found the problem. The origin of the decoration and the corona mesh must be snapped to geometry before exporting to .i3d. |
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