Category | Farming Simulator 15 |
Created | 25.02.2015 00:21 |
Enrico Accorsi (Unknown) | 25.02.2015 00:27 |
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hi! sorry for my english. I wanted to convert a mod for farming simulator 2013 for the 15. The tractor converts fine but the crawler do not move . That is, the tractor is moving but no crawler . How can I create the animation to the crawler ? You can use the old animations ? If you know you could explain it to me for good? thank you |
Emil Drefers (Unknown) | 25.02.2015 08:08 |
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Hi, as always ... please check the default vehicles first. The file data\vehicles\steerables\newHollandT8435.xml is a good example. Find the section <crawlers> and see if you understand what the attributes mean. If you have any specific question for any attribute feel free to ask again. Cheers, Emil |
Enrico Accorsi (Unknown) | 26.02.2015 16:30 |
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hello , I have a problem . I wanted to replace the back wheels of a tractor with rubber tracks of the original game but the problem is that it runs around the track and not remain straight . I would say very unreal :) |
Emil Drefers (Unknown) | 27.02.2015 10:49 |
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Hi, hehehe, yeah that sounds unreal. So ... let's use the afore mentioned sample vehicle: newHollandT8435.xml Please check the indices (index paths) for the wheels: <wheel rotSpeed="0" restLoad="2.7" repr="0>2" driveNode="0>2|0" ...... When you have a closer look at the front wheels and their indices you will notice the following: repr - is the object which is used to rotate a wheel (y-axis) when steering drivenode - is the object which is used to visualize the wheel turning on movement (x-axis) Now try to apply that to your vehicle and check where you link the crawlers to: <crawler index="0" speedRefWheel="3" scrollSpeed="0.148" ........ linkIndex="?!?!"> Cheers, Emil |
Enrico Accorsi (Unknown) | 01.03.2015 18:51 |
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hello, how can I do for animations iron crawler in farming simulator 15? I managed to turn the wheels and the track tensioner but shoes are firm. Do you have any solution? I saw the mod with the iron crawler so I know that it is possible and I would like to try it myself :) |
Emil Drefers (Unknown) | 02.03.2015 11:15 |
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Hi, honestly speaking, I don't understand exactly what you want to do. Which mod are you referring to? The band/tape/belt/strip of a crawler is moved by a shader, the attributes you have to set in the xml file are in the following line: <crawler index="0" speedRefWheel="3" scrollSpeed="0.148" scrollLength="6.76" shaderParameterName="offsetUV If you want the parts/rolls to rotate just add a line for each element and set the attributes accorindgly: <rotatingPart index="1" radius="0.578" /> Cheers, Emil |
Enrico Accorsi (Unknown) | 02.03.2015 15:32 |
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Sorry for my english...i don't speak it very well... For the tractor Fiat 605c the crawler bands are firm. I have add the attributes but they don't move. The crawler is composing by more part...maybe depends on it |
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