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From tracks to wheels

Forum Overview >> Farming Simulator 15

CategoryFarming Simulator 15
Created18.05.2015 01:21


Sheldon Major (Chaos_Darkrai) 18.05.2015 01:25
Ok, so I'm having some real trouble putting wheels on a tracked combine, the 9230. I put it in dynamically like normal, all is good in the editor. So I go in-game, drive it, the wheels don't rotate like the normal back ones do. And I've tried literally everything, from looking aty other mods that do it correctly, the default T8 tractors that have wheels or tracks, and even importing the wheel part of the .i3d file from another model. But I get the same result each time, and that is that the wheels don't spin. Any help would be greatly appreciated.
P.S. It's because I am making a mod of the Axial Flow 9240, got the decals and all, and the tracked one works great, I just want a single wheel version, and a dual wheel version to go with the tracked harvester.

Emil Drefers (Unknown) 18.05.2015 08:19
Hi,

if you have a look at a " <wheel .... " line in the xml file you will notice the "repr" and the "driveNode" attribute.

"repr" is used to rotate the wheel on steering (y axis)
"driveNode" is used to rotate the wheel on driving forth or back (x axis)

The "driveNode" is optional, if it is not present the "repr" object will do both rotations.

So, if you want a normal wheel to be rotating just link it as a child to the respective node.


Cheers,
Emil




Sheldon Major (Chaos_Darkrai) 18.05.2015 20:57
Ok, I'll try that, thank you. (I guess I didn't fully try everything... oops) Never noticed that line before, guess I didn't look hard enough.


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