|Category||Farming Simulator 15|
|Martin Fabik (Hungar)||18.05.2015 20:19|
I creating scripts and I need functions/variables which controls lights - I have self:setLightsVisibility(bool visibility) function but this function controls only normal light and I need to control all light types. Can you tell me functions to control this?
And one more thing - can you tell me definition of funtion(s) to control turn signals?
Regards, Martin Fabík.
PS: When will be documentation avaible? - a lot of things would be easier
|Emil Drefers (Unknown)||19.05.2015 07:38|
setLightsVisibility() is more or less deprecated.
You can use Steerable.setNextLightsState(self) to toggle through the different lights.
Or you can use self:setLightsTypesMask(lightsTypesMask, noEventSend)
To get an idea of it.
In FS15 it is a bit different, but more or less the same.
So whtaver you wanna do should be applicable after understanding the "lightsTypesMask".
The turn signals can be controled with:
where state is one of the following values:
Vehicle.TURNSIGNAL_OFF = 0;
Vehicle.TURNSIGNAL_LEFT = 1;
Vehicle.TURNSIGNAL_RIGHT = 2;
Vehicle.TURNSIGNAL_HAZARD = 3;
to make the hazard lights blink and sync the event for MP
The documentation will be published as soon as we have the ptach 1.3 finished.
It took us a bit longer than expected to get the patch to the state which we want it to have.
But it is not anymore far away.
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