Category | Farming Simulator 15 |
Created | 18.05.2015 20:11 |
Martin Fabik (Hungar) | 18.05.2015 20:19 |
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Hi, I creating scripts and I need functions/variables which controls lights - I have self:setLightsVisibility(bool visibility) function but this function controls only normal light and I need to control all light types. Can you tell me functions to control this? And one more thing - can you tell me definition of funtion(s) to control turn signals? Regards, Martin FabĂk. PS: When will be documentation avaible? - a lot of things would be easier |
Emil Drefers (Unknown) | 19.05.2015 07:38 |
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Hi, setLightsVisibility() is more or less deprecated. You can use Steerable.setNextLightsState(self) to toggle through the different lights. Or you can use self:setLightsTypesMask(lightsTypesMask, noEventSend) Check: http://ls-mods.de/scriptDocumentation.php?lua_file=vehicles/Vehicle and http://ls-mods.de/scriptDocumentation.php?lua_file=vehicles/specializations/Steerable To get an idea of it. In FS15 it is a bit different, but more or less the same. So whtaver you wanna do should be applicable after understanding the "lightsTypesMask". The turn signals can be controled with: self:setTurnSignalState(state, noEventSend) where state is one of the following values: Vehicle.TURNSIGNAL_OFF = 0; Vehicle.TURNSIGNAL_LEFT = 1; Vehicle.TURNSIGNAL_RIGHT = 2; Vehicle.TURNSIGNAL_HAZARD = 3; e.g.: self:setTurnSignalState(Vehicle.TURNSIGNAL_HAZARD, false) to make the hazard lights blink and sync the event for MP The documentation will be published as soon as we have the ptach 1.3 finished. It took us a bit longer than expected to get the patch to the state which we want it to have. But it is not anymore far away. Cheers, Emil |
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